You know, most supers are only worth 2 kills on average these days.
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Edited by KannibalKlown: 8/14/2016 10:55:04 PMActually nova and havoc can tear it up Heavy. Ammo. Available. :-) And Control. Zones. :-)
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Yeah, heavy ammo happens once per match, and the competitive scene is mostly 3v3 (if we include sweats).
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When was the last time you seen a sunsinger team wipe?
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I haven't seen any team wipe in a while. It'd because beleive it or not, that is not what supers are for. They don't have to wipe a team to be valid, and in fact, the fact you think that should be a normal occurrence should tell you how broken sunsingers used to be. thy are still powerful, and they still deal plenty of damage. You just can't spam your crutchnades anymore.
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Edited by SquattingTurtle: 8/14/2016 10:38:44 PMSunsingers never team wiped, i'm saying that its pretty common to see the other supers teamwipe. I don't think they should be able to, but i think they should at least be able to defend themselves better. Also I don't know what you mean by crutch nades.
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Right. Sunsingers never team wiped. actually they did, with your crutchnades. By that, I mean sending two firebolt grenades into a room auto killing everything inside. I would call that a wipe, and I saw plenty of teams running three sunsingers so they wouldn't have to even wait for their supers to do it.
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You're one of the stupid whiny -blam!-s who got the nades nerfed even though statistically they were not overpowered. That's right. Bungie did the math and stated that Sunsingers were not out preforming other classes and then nerfed them anyways because of stupid shitheads like you. Get the -blam!- off the internet.
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Did they get more popular when TTK released? Because i stopped playing back then and never saw them do that. Please don't be so hostile, i'm trying to have a discussion.
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I assumed you were one of the people who spam "sunsingers was never broken", if you haven't been here for a while, I'll fill you in. With the nerf of the sunbreaker, sunsingers became the ultimate roaming super. If you equipped firebolt, touch of flame, and viking funeral, you would get your opponent down to a sliver of life, from a grenade that can hit three people at once from 10 meters out around a corner. Now imagine having a super that let's you throw 20 of these. that is why there was an edit to viking funeral.
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Just gonna post again to let you know you're stupid. <3
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Edited by SquattingTurtle: 8/14/2016 10:55:41 PMI heard that this was a problem in trials for sure. I agree that it was frustrating during neutral game. I can throw 15 grenades with radiant will, if VF is on that cuts it down to half so that's about 7-8 max possibly in 10 seconds. I wish the other classes would get buffs to their neutral game so we could feel like "legends". Everything feels a bit watered down IMO.
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8 was way too many back then, and I think they could throw more, a lot of people used that chest piece that let you throw more (heart of praxic fire)
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Edited by SquattingTurtle: 8/14/2016 10:54:59 PMThey nerfed that too at some point. I tested it and i can throw one additional grenade if im standing there spamming right bumper. Sadface