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Edited by Dexter307: 7/30/2016 4:49:41 PM
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[quote]1. Too much ammo -negates the whole point of adding special ammo crates -ammo on spawn 2. Too much range -out-ranges any other shotgun. 3. Rate of Fire -It does the damage of a conspiracy theory, at the speed of a party crasher. [/quote] 1. ITS A PRIMARY, It's supposed to have ammo -_- 2. Thats the whole point of the exotic perk! Stop whining. Besides, the chaperone and lord of wolves both have more range. High impact shotguns like party crasher and conspiracy theory will kill further away with a range roll as well. 3. Could you stop purposely lying? It does 20 damage a pellet.
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  • 1. It's a SHOTGUN it shouldn't have unlimited ammo. 2. Chaperone and Lord of Wolves Require headshots. Uni doesn't really need you to hit the head because the spread will do it for you if you hit in the chest. 3. Still shoots faster than a party crasher...

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  • [quote]1. It's a SHOTGUN it shouldn't have unlimited ammo. [quote]It's a primary. Also, it doesn't.[/quote] 2. Chaperone and Lord of Wolves Require headshots. Uni doesn't really need you to hit the head because the spread will do it for you if you hit in the chest. [quote]Lord of wolves does not require headshots to kill in one burst -_-[/quote] 3. Still shoots faster than a party crasher... [quote]BECAUSE IT DOES LESS DAMAGE[/quote][/quote]

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  • 1. Why does NLB have 11 rounds then? 2. Lord of wolves still requires tou to aim and manage recoil rather than pop off one shot. You miss a bullet in the 5 burst, and he probably isn't going to die if you're by yourself. 3. More pellets. Headshot modifier. Unless you're inside of the guy when you pull the trigger (should get that kill anyways) the spread should touch the head if you aren't shooting feet and fingers. And make up for a decent amount of any damage it doesn't have.

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  • [quote]1. Why does NLB have 11 rounds then? [quote]Because it's a bad gun and needs a buff.[/quote] 2. Lord of wolves still requires tou to aim and manage recoil rather than pop off one shot. You miss a bullet in the 5 burst, and he probably isn't going to die if you're by yourself. [quote]Barely. The recoil is low and you can shoot it very quickly. It can also carry over 200 ammo...... [/quote] 3. More pellets. Headshot modifier. Unless you're inside of the guy when you pull the trigger (should get that kill anyways) the spread should touch the head if you aren't shooting feet and fingers. And make up for a decent amount of any damage it doesn't have. [quote]The pellet count is the exact same as every other spread shotgun. And considering that the aim assist is the lowest of any shotgun, no, the one or two pellets that hit the head will not matter.[/quote][/quote]

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  • Nlb does need a buff, glad we can agree on something Lord of Wolves shoots 5 shots every time you pull the trigger. So 200 rounds is 40 bursts. Admittedly a lot, but thats the best case scenario and only happens [i]after[/i] you pick up ammo around the map. You spawn with MAYBE 20 trigger pulls(and only on your initial spawn. Lord of Wolves has more range, but it does something different too. The shot delivery takes time and you can die in that time frame. On top of having to aim with a very non centric set of sights. Not to mention, spamming it isn't effective bc a regular ahotgun will 1 tap you. Lord of wolves if anything needs a Buff of some sort as it isn't popular and is a poor comparison for UNI Pellet count is different between shotguns. Try it.

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  • That's still an insane amount of ammo. You will rarely ever run out. And the fact that it isn't an Insta-kill is made up for by having over twice the range of other shotguns. And no, pellet count is always the same. All shotguns have 12 pellets.

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