Cause I would really like to know. BTW yes I know this game is based on RNG, all I'm saying is do bad players DESERVE good loot.
It feels like destiny's loot system is loyal to the bad players, I guess that's why no one ever helps them in raids and stuff.
This is how the loot system should be...
https://imgur.com/aEDlJOZ
Bad players don't deserve good loot, so if we give them something to fight for they'll stop being at the bottom of the leader board.
I bet half of the people who hate this post probably aren't that great at pvp.
The way bungie should fix this is to increase the chances of legendaries the higher you up on the leader board.
1:60%
2:50%
3:40%
4:30%
5:20%
6:10%
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Depends on k/D. I have seen the bottom of the leader board in points win the game for us. They join late, but go 10, or 5 kills with no deaths. They the real mvp. But if you're rocking a .3 k/D.. Then yes you deserve nothing but the ax handle of Lord saladin in your dark below.
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Threads like this and then threads discussing how people don't like to play sweaty matches against try hards....lol No win situation....
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Edited by DueceDiggler007: 7/26/2016 3:10:06 AMNo. Motes of light or planetary resources should always be rewarded. Maybe strange coins perhaps. Legendary weapons should be rewarded as level bonuses or points based rewards. They should change IB to be like Challenge of the Elders. Where u only get paid if u produce. I got legendary weapons off poopy games in IB and was like really? Thanx but really?.. then I score a decent game and get bubkus. I think IB should have specially developed exotics only available if u are on leader board high enough. Like a bounty. (Top 3 leaderboard 20 times) maybe even top 3 out if 50 games. That would be exclusive gear.
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Why shouldn't they. You say bad players like there doing it on purpose. I love pvp I'm average, I have terrible games, I get pissed when I'm at the bottom, Or the games just not going my way . imagine that time and time again. Bad doesn't mean there not trying . just because by you go positive does not mean you were trying either. Every one should have an equal chance at that god roll eyasaluna
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[quote]Bad players don't deserve good loot, so if we give them something to fight for they'll stop being at the bottom of the leader board.[/quote] In a competitive mode, absolutely. But with the exception of ToO, it's meant for casual play. And casual play typically means the same chance at rewards for all participants.
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Only if smoggy says so!
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No way
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I play with friends most of the time, so being in last and getting the best drop adds to the amount of shit-talking already going on, which makes for a better time for everybody.
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8 RepliesIf you don't incent the lower tier players they won't play pvp. They will never get better and all the easy kills will disappear
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Back in year 1 a guys got a freegin gjallarhorn. All he did all game was run into walls the whole game he would spawn and run directly foward into whatever was infront of him, end of the match he had 16 deaths 0 kills 0 assist 0 score. I figure he wrapped a rubber band around his controller started a crucible match and walked away. Yep system still needs work.
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1 ReplyNo. They deserve exotics.
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Edited by Mavsy 81: 7/24/2016 6:45:13 PMYeah, every Snowflake deserves a snowflake reward for their mediocrity.
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I got an Ash Factory yesterday from getting dropped in a Salvage match literally as the scoreboard was showing up; I never even set foot on the map. The loot drops definitely need work.
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I some times play pvp... some times i do good some times i do bad, shit some times i rip them a new one... i don't care about loot or how the system should be. I get what i want without stress and with some luck and some patience. Every time i get some thing from loot anywhere in the game i feel like i deserve it ;) no hate no trolling just my view on it
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8 RepliesYeah they deserve them, the bad players need every handicap they can get. Remember, if you're good enough, you can outgun people even if you're using the Khostov.
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Edited by Stormhawk118: 7/24/2016 6:56:50 PMYes and no, someone who hates crucible, that rarely ever plays it would likely get last or bottom places most games, meaning players are being punished for not playing pvp I may be disappointed that I got nothing for topping the leaderboard, but it [i]is[/i] fair
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2 RepliesYes to keep them playing.
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5 RepliesThe poor -blam!- in last place probably needs that drop much more than you do. Maybe stop being such a tryhard. Gotta win every game, and be top of the leaderboard? AND get the best drops? Yay elitism!
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Not when a lot of players are inconsistent. I can get 20+ kills and finish top one game and then have a real bad game the next. Suppose this is the only way to keep it fair, would be a bit sh1tty if only the top players got rewards every game. Afterall it's a casual kinda game.
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It's pretty logical to give the person in last place something good. The person in first place obviously has the tools necessary to succeed. [spoiler]I think everybody should be rewarded, but rng doesn't care what I say.[/spoiler]
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Throw money at the screen to appease RNGesus
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I belive I'd your are genuine trash, you deserve a legendary for compensation. But that's just me being all sincere
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Cool. Finally an original post instead of more of the same...oh, wait...nevermind...
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1 ReplyGood? Bad? No. EVERY player deserves a shot at good loot, regardless of position or skill level. From all the purple envy, I'm starting to think the rewards screen should change to only show your rewards and no one else. Enough of this.
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Edited by kongu2525: 7/24/2016 4:46:43 PMHere's how I think Losing team [spoiler] 1st: 50% 2nd40% 3rd:30% 4th: 15% 5th: 10% 6th: 5%[/spoiler] Winning team: [spoiler] 1st: 85% 2nd: 80% 3rd: 75% 4th: 70% 5th: 65% 6th: 60%[/spoiler] In 3v3 (winning or losing) [spoiler] 1st : 70% 2nd: 65% 3rd: 60% [/spoiler] Restrictions to get rewards: [spoiler] Must have atleast 2 kills (to avoid those joining at the end from getting good stuff) In control: must have close to the average of captures in the team. Salvage:( I haven't played too much so Idk) You lose 5% per restriction not respected [/spoiler]