They should do less damage than hunter and titan melees since warlocks can hit across the stupid map doing stupid op damage like wtf not fair at all
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#Destiny
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Wow, self important much?
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3 RepliesU don't make sense Lad. Warlocks are fine as well as hunter and Titans. The last update we got made the balanced we needed
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1 ReplyYour damn throwing knife can hit me cross map! Nerf bungie!
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LOL I know right, what if people really were like this
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The animation of the thunder strike is very long, and so other classes should be able to land two melees quicker.
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8 RepliesI just don't understand how warlock melee hits just as hard as a titans punch and it has annoying bonus effects.
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This post sponsored by Nerf® "It's Nerf or nothing." [spoiler]please god, make these fuçking nerf posts stop[/spoiler]
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10 RepliesEdited by Nerk: 7/8/2016 5:43:59 AMNo and here's why. With an uncharged melee Warlocks have the furthest melee range of the 3 classes followed by Titans then Hunters, however with a charged melee Hunters can throw 2 of there 3 melees as far as possible (within reason of course) and Titans have Shoulder Charge on top of already having an actual melee ability. Warlocks don't have an extra ability like Shoulder Charge and we can't throw our melee across the map so therefore it is balanced for us to have the range that we have on our melee.
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1 ReplyWhat I've told people before if you don't like it go make one
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2 RepliesGet together and all report nerf posts
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Play lego games Or Cry But Don't complain!
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8 RepliesHunter damage from slightly behind a player is 340 something damage. Ok don't even complain
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3 RepliesReally only the Stormcaller has a questionable Melee range with that perk... But it is slow...
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8 RepliesStale b8. Get off the forums scrub.