In the last update you guys nerfed the "viking funeral"perk. You simply killed the only reason why to wear a sunsinger: to protect a zone (either in control and salvage).
now, the players just pass through the solar grenades, take little damage and keep running... Some titans can even stand in the middle of the grenade explosion and deactivate a probe or revive a team mate.
why did you do this if in the graph you showed (attached) you had Sunsingers already in the middle tier for K/D ratio?
Because 80% of trials carries that are hosted by the top 1% of trials players where done on a sunnsinger warlock. Hunter usage among top players is more over all game modes but the actual games in which players where single or double carried where done by sunsinger warlocks. 100% of which used viking funeral.
A Nerf was needed BUT!
The 15% damage increase via other sources from the new viking funeral is pathetic. I believe it should be the same as melting point, or at least 30%.
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