Frame rate is not a factor of tje game's quality. Remember, when you push for framerate, you compromise some functionality. That is the reason dark souls 3 only runs 30 on console. Even at 30, my game freezes every time I fight the dancer.
The main reason 60fps isn't practical in destiny 1's life cycle is programming. Framerate isn't just a graphical tune up like most people believe. Almost everything in the game is run through frames. Your character speed is a function of your position, by frame. Every timer is tracked by frames. In order to change the framerate on a game that's already been programmed, you'd have to rework everything that's part of a sequence, has an animation, or is controlled by a timer, which is just about everything in a game.
It's possible for dark souls 3 because platform-delendent framerate was something they had in mind while building the game from the ground up. Even if they managed to make destiny 60fps, there is still the question of functionality.
So no, it's not unacceptable, despite what you think. The "this game does it" argument is invalid here.
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Edited by Ford_Mustang-51: 6/28/2016 12:15:05 AMAdvanced Warfare (2014) Destiny (2014) Same release year..... Both first-person-shooters..... [b]ONLY[/b] difference is, COD milks the shlt out of its games so whatever game that isn't in 60FPS......will be garbage.... Bungie takes their time and effort to make video games so they take longer to create. BUT OH WAIT.....THEY DON'T PLUBLISH THE GAME.....WHO PUBLISHES DESTINY.....?????? [spoiler][b][u]ACTIVI$$$$ON....SAME EXACT PLUBISHER.....[/u][/b][/spoiler] I still can't use oh but this game does it argument....?
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Edited by Slain: 6/28/2016 12:19:38 AMYou clearly didn't read any of the logic I posted above. It has nothing to do with activision. Destiny was built for 30fps both for functionality (you do want your game to function I assume) and to acommodate old gen. Even though last gen isn't moving forward, it's still being supported. Had they dropped last gen in 2014 or tooled their game to be able to viably vary framerate between consoles, it would be possible. But it just isn't. Plus, the framerate isn't even a big deal. Yeah the game looks smoother, but 30fps is fine. [quote]I still can't use oh but this game does it argument....?[/quote] No because you dismissed all logic and failed to present an intelligent counterpoint. Then you acted like a tough guy for proving my point wrong when really you did the opposite. Try again bud.
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Edited by Ford_Mustang-51: 6/28/2016 12:19:00 AMDestiny was DOWNGRADED for PS3 and Xbox 360................... That's [b][u]IT.[/u][/b] Not functionality.
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Edited by Slain: 6/28/2016 12:26:09 AMIt wasn't downgraded; it was originally planned to support last gen. But the game was built from the ground up to support both generations, without altering funtionality between consoles. They didn't tool their game to be able to change the framerate between generations like dark souls 3. The programming that controls or is related to framerate (which is most of it) is not contained in one clean method - it's spread throughout the entire code. If the game was built to be able to easily up the framerate, it is a monumental challenge to then do so. Think of the glitch that took heavy ammo when you died. In order to patch it, they had to reprogram all of the character creation sequences so that the specific order in which the hundreds of variables involved came into play, you weren't negatively affected. I feel like I'm repeating myself.