This is why we can't have nice things...
If you seriously think smoke is overpowered then I don't know what to tell you...
Every other subclass including the Hunter has a grenade that one hit kills enemies. Have you not been seeing the gunslingers running around spamming tripmines with maxed discipline?!!
Yet here you are complaining about the most neutral sub class for PvP other than defender titan.
Half the times people just walk right out of my smoke with a sliver of health left...and even if your shields are down, a smoke won't kill you with a direct hit...so stop complaining!
English
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My grenade barely ever one hits
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Bet you didn't read. Read first, then make arguments. I made a buff, you are just ignorant
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Not a buff if you took a effect away and added it onto a perk
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Learn to read and analyze. And you seem like you are addicted to comment on me
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Actually he is right. Please explain where, in your wall of broken English, were you asking for a buff?
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The perk "snare". I took away the slowing effect and put it there. Then, extended the duration that a smoke bomb can be placed (2 minutes) and extended the smoke radius. With that, I made a top-tier pvp loadout
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Edited by mpuchar: 4/29/2016 3:35:57 PM[quote]Smoke simply does too much with just one node Smoke (without any perks) should only take away the HUD and blind you Right know, getting smoked --> 1% of survival[/quote] Yes, i read what you said about the "snare" perk, but your above quotes suggest that "envenomed" is too strong and needs to be less effective. Thus indirectly asking for a nerf. You're not clever bud. Now if you had suggested they left "envenomed" alone, while buffing "snare" so that more people would use it, you wouldn't be getting so much negative feedback and wouldn't be called a nerfherder. Just don't say youre asking for a buff
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I left envenomed alone. I took away the slowling down mobility that comes already with smoke, and put it on snare