You and I have discussed this so many times...
I can't figure it out. Why not?
The main question that comes to my mind is no longer "how can it hurt?" but now "how does Bungie benefit from the lack of OMM in Destiny?"
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I'm sure they benefit in some way financially from all the third party and out of game traffic on the website, lfg, Twitter, etc. Deej has an infamous "dude...shhhhh" response to someone saying just that. On top of that their philosophy forces players to be their own advocate and go out and recruit. Bungie probably thinks this will make a less transient population with a stronger clan system but I feel like it just depopulates the game. The people willing to do that work will do it and I doubt the number of people playing begrudgingly exceeds the amount of people that just left due to the lack of options. At least I know my playtime suffers any time I run out of matchmade activities
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Edited by harrymfa: 4/16/2016 1:41:15 PMMaking it difficult to find people while playing the game also pads time logged in, which looks good in their quarterly reports.
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I know that the lack of OMM has depopulated the game- just how severely is the question. I've met a few people who used to play Destiny but quit because they got tired of spending more time on LFG sites trying to get into fireteams for nightfalls and raids than in actual gameplay. It's anecdotal, I know but if I've met about a dozen people who gave up on the game because of the lack of in game matchmaking how many in total could there be?
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So well said, it hurts.
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Perhaps they get kick-backs from lfg.net? They have those stupid adds and it IS run by planet destiny. Just a thought.
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They benefit from not having to implement it. Keep in mind, the systems where they have matchmaking it's not optional, so it's not even just a case of copy paste the code. Now is such laziness justified at all? Certainly not. But I'm guessing that's the reason why.
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Cause they are lazy and expect us to do their jobs.
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Edited by harrymfa: 4/14/2016 11:59:37 AMIt's a marketing decision, not a gameplay one. People think Destiny is a special snowflake too difficult for matchmaking, so they feel special when playing it. It's the same psychology of people looking at a large line outside of the club, regardless that there's really not a lot going on inside. Removing matchmaking is the bouncer of the club, keeping the line long, and making it look hotter.
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^This. But I would think that a company would want the largest population possible to increase the pool of money from which to draw... but I guess that this method would require them to keep their players interested with new content and more frequent game updates. Just look at the popularity of CoD. A new release every year with [url=http://callofduty.wikia.com/wiki/Downloadable_Content]lots of DLC[/url] to keep people playing. Destiny tried something somewhat similar in year 1, but kept all of the best content locked behind a "go make friends" wall... and then waited 7 months to drop the first update with some new content after TTK (I don't count SRL as new content).
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[quote]"how does Bungie benefit from the lack of OMM in Destiny?"[/quote] exactly
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All I can figure is that pie chart from months ago that showed time spent by players in Destiny. The largest segments were in orbit and the tower. Where do players park their characters while they search the LFGs?
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One way to improve "play time" ...
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If that's the case it's pretty sad.