I agree. But with all the complaining. I don't see how they aren't going to change it. I mean I'm fine with it. But the majority of guardians always win when it comes to the nerfs, not the buffs though. It would be sad to make the sunsinger subclass become a joke.
Kinda already is.
PvE: The super only finds usefulness in soloing and hard mode raids. For skilled players however the super is never touched since they aren't actually dying to make use of it.
PvP: This is were it shines and actually finds the most use. The super only really good in trials were it quickly pull off a clutch move to quickly save your team the round. However 90% the time you'll die before anything of value comes from using it.
The true strength of the subclass lies in the neutral game. In pve this part is forgettable with only flame shield finding any usefulness in minor situations. In PvP it's neural game is actually really strong but only when your grenade and/or melee is charged. Other than that it doesn't bring anything else to the table.
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