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originally posted in: Warlocks OP?
3/27/2016 8:25:49 AM
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37% of voters require a crutch from stormcaller and sunsinger to even get a 1.0 KD. The only balanced warlock subclass is voidwalker, that's why you never see them, sunsinger and stormcaller are too strong.
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  • [quote]37% of voters require a crutch from stormcaller and sunsinger to even get a 1.0 KD. The only balanced warlock subclass is voidwalker, that's why you never see them, sunsinger and stormcaller are too strong.[/quote]

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  • VW and SC are fine, SS has a bit of an edge over the two.

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  • VW and SC are fine, SS has a bit of an edge over the two. Melees in general are a bit -blam!-ed And the SC super? Just kill the -blam!-er, any slayer super left unchecked is dangerous. > the length is there because it needs to hit a few times before a kill. It has serious potential to team wipe(even in 6v6), but so does golden gun(+combustion), fist of havoc, nova bomb, arc blade(+razors edge), and the hammers (yeah those too, but not as much as it should be able to)

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  • #spacemagicforlife

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  • 1
    Used void all of crucible until now and I have a true skill of 37 so calm down we don't all need a crutch

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  • I never said everyone needs the crutch, my point was if you think they're balanced then there's something wrong with you.

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  • Hardly? That's the only subclass worth using in The Crucible.

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  • Voidwalker is all I've been using. It's just so much more versatile than the other 2.

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  • But balanced.

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  • It's stronger. At least for me. It has both a good Super and neutral game. Not one or the other like the other 2.

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  • It's super isn't too strong, it's a nuke in a small area, it's neutral game is alright as axion bolts can only track 2 people 3 with the void fang vestments. Sunsinger has obnoxious grenades that are just way too strong when paired with the burn, the melee can one hit kill a low armoured hunter, that's why the Titan melee on sunbreaker was nerfed, not only that but you get an overshield for it too, and can have two mellee charges, you shouldn't have a melee with such range, that gives a shield on hit and does as much damage as a striker Titans stormgrip. Stormcaller has transcendence which gives you full health no need to regenerate it, you get a super that can cross almost any map with time to kill a whole team whilst doing so, landfall flashes people, and gives a mini fist of havoc from the ground to the sky which means it's stronger than the fist of havoc, you don't lose super energy for zapping, you don't lose super energy for killing, you can pair landfall with ionic blink, which is just too much when used with transcendence, then the melee is just a sniper in disguise.

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  • Well, then I hope they either revamp the other 2, or buff Voidwalker after they nerf the other 2 into the ground. Otherwise, everyone will likely migrate to using a Hunter or Titan.

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  • Shhh Defender is OP for snipers, it's like having a golden gun for a minute with as many shots as your sniper has, and it builds to your next bubble.

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