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originally posted in: Warlocks...
3/26/2016 7:03:41 PM
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[quote]------------------------------- [u]Sunsinger:[/u] Reduce the duration of burn on the grenades and melees, Reduce the lunge of the melee, Firebolts in general.[/quote] 1.) That would destroy what little power the Subclass actually has. Aside from decreased cooldowns and a stronger melee, the Super itself earns you no extra DPS beyond your average neutral game. And of it's three perks, one is too underwhelming to be useful, one just increases damage resistance, and the other is a 1-UP (which can be shut down fairly easy). Since the Super relies more on it's neutral game than passive abilities, you would essentially create a weaker post-nerf Sunbreaker. 2.) Better yet. Increase Hunter and Titan lunges. 3.) For -blam!-'s sake, the grenades aren't even the damn problem. The grenades (let alone any Warlock grenade save for one or two) can't even one-shot to begin with. It's the combination of Touch of Flame and Viking Funeral that make them deadly. Even then, just moving one of those two perks into the same branch as the other would solve it and keep unnecessary nerfs away. [quote]------------------------------- [u]Stormcaller:[/u] Reduce the duration of Stormcaller, Reduce the lunge of melee, They have TWO additional sub-class features from different sub-classes - Striker (Titan) which they get from Landfall, and Blink (Voidwalker and Hunter) which they get from Ionic Blink. ------------------------------[/quote] 1.) Better add more armor because being slow as hell (even with Blink) with a short-lasting Super sure isn't fun. 2.) Refer to #2 above. 3.) For almost any Super you should be as far away form them as possible to begin with. If you got caught in Landfall then you were either unfortunate or not paying attention. As for Blink, it eats up the Super fairly quickly even if Transcendence is active. Just keep the gap big and you'll see him running low on Super energy quite fast. That, or just kill him because the average (experienced) pvp player should have some plan of shutting down any Super they happen to come across. [quote]The Voidwalker subclass in my opinion should stay the same. [/quote] No. Just no. The Super tickles anything above Major in PvE, has extreme damage falloff from the impact zone (even with Vortex), the Angry Magic perk is broken, and Lance is near useless because the Super travels too slowly and is too small to hit them from 2 ft past impact. As for grenades, they don't OHK and Axion bolt is the only done that does enough damage to matter (due to tracking mind you). Energy drain perks are also a joke because the timers usually don't last long enough to get more than one melee strike in, especially since most Warlocks would use it as a hit-n-run tactic. If you haven't noticed, every single Warlock subclass has a specific "meta" because most of the other perks are worthless or broken. Doesn't even apply to just Warlocks, but they're the topic discussion atm so we'll leave it as that.
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  • I agree wholeheartedly except landfall is stupid. It's a mini FoH that can pop bubbles, make it take up a small amount of super energy and make it do less damage so it can't pop a bubble

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  • I agree it shouldn't pop bubbles. It's only good for surprise attacks, but what's the point of using the rest of the Super if you killed the guy with just the activation? I prefer chasing dudes or AI down with my super instead of killing them with a minature explosion then have to go hunt them down again.

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  • Yes I agree

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