Iffy about the rogue changes you suggested m. The events and what not I agree with.
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What changes are iffy to you?
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Just doesn't seem like good changes as a whole. They could for sure change it for the better. But in a way different way than you explained. The only problem with Rogue is the low reward. That's literally it. High risk, high reward is the only change it needs.
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Can you explain why my changes would be bad?
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Didn't plan on explaining much, if anything at all. But to be honest I just personally flat out think your ideas are just pointless. The one that I really disliked more than any was the ranking system that would tell if a player is aggressive or passive. The whole beauty of the DZ is not knowing whether you should trust someone or not. It would defeat the purpose and take out the fun.
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Well just because a player looks aggressive doesn't mean they will kill people on sight. My ideas IMO still have the spirit on the dark zone and rogue system. But made it better for all involved.