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3/12/2016 2:53:47 AM
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Story-wise, the initial plot is just plain confusing: -You wake up on a destroyed Russian overpass, presumably dead for who knows how long. No explanation how you got there, or why you're not a skeleton/rusted Exo. -Led to believe the Fallen are humanity's true enemy along with the darkness. -No whoops, changed our mind. Now the Hive are the real enemy. Fallen are still bad, but Hive are worse. -No, wrong again. Now the Vex are the real REAL enemy of the light. -Oops, our bad. Now the Cabal are the actual bad enemies. For real this time, promise. -After a number of trips hopping from planet to planet (and moon), you now go into the Black Garden, where oh look, guess the Vex are really working for the Darkness. -Finally, you come face to face with the Heart of Darkness to see. . . a big black ball of goo floating in the middle of a broken hoop doing absolutely nothing. Oh and makes you fight large Minotaurs and more Vex. -"You have destroyed the Heart of Darkness, the Traveler can heal, out future is bright, etc." And for your heroic deeds of saving Humanity, you're rewarded ONE WHOLE MOTE OF LIGHT. Oh and a lvl 16 blue rifle. Add to the fact that neither of the four enemy groups are affected by the Heart's destruction and come up with even greater threats (Oryx, Crota, Skolas, Atheon, etc.) you wonder what was the point of even destroying the Heart. It was just floating there. Yeah, the initial story was not well executed.
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