I kinda would like to see a class that can summon something to assist you in battle. A wolf, a flock of birds, something like that. Just saying it would be a unique thing to play with and against in the crucible
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[b]Class:[/b] Summoner [b]Subclasses:[/b] Battery, Distractor, Frontliner, [b][i][u]Battery[/u][/i][/b] [b]Element:[/b] Arc [b]Jump:[/b] It's like Titans jump pretty much. [b]Super:[/b] It's summons a drone for everyone in the fire team and the drone boosts shields by +100% and makes abilities recharge faster. There is also a perk where it can destroy and grenades/smoke bombs thrown around you. [b]Melee:[/b] kills with your melee charge will boost agility, and cause health regen for 3 seconds for you and teammates in a 15 feet radius. [b]Grenades:[/b] [i]Shielding Grenade:[/i] A grenade that upon impact regenerates shields 5%/second for you and ANYONE around you. [i]Agile Grenade:[/i] Upon impact, gives +10 agility boost to players caught in the blast for 7 seconds. [i]Drain Mine:[/i] Works like a trip mine except instead of doing damage it stays where you planted it for 20 seconds and deploys a beam of arc light which makes enemies who cross it lose their shield instantly while teammates that cross it start shield regeneration immediately. [b][i][u]Distractor[/u][/i][/b] [b]Element:[/b] Void [b]Jump:[/b] It's like Titans jump again except you can opt out for blink... [b]Super:[/b] Summons drones that fly around towards enemies and distract them for 15 seconds. As enemies die they move on to new ones. They will continue to distract until they are destroyed. There's a perk you can use that gives the drones a beam with will tag an enemy and make them vulnerable to critical damage just like shadow shot except without the blinding and slowness. [b]Melee:[/b] Kills with melee charges will summon a moving hologram of your guardian to distract enemies for 15 seconds and makes you invisible for 5 seconds. [b]Grenades:[/b] [i]Distractor Grenade:[/i] Summons a Distractor drone wherever the grenades impacts. The drone will last until it's destroyed. [i]Invisinade:[/i] Make you and others invisible for 10 seconds. [i]Flash Bang Grenade:[/i] Blinds enemies upon explosion for 7 seconds. [b][i][u]Frontliner[/u][/i][/b] [b]Element:[/b] Solar [b]Jump:[/b] Same as Titan jump. [b]Super:[/b] Summons 3 attack drones that follow the summoner and fire solar burn bullets at enemies which ignite them. The drones will last for 30 seconds or until they are destroyed. There will be a perk that you can opt out to that gives the 3 drones more health and make them last for 10 more second (40 seconds). [b]Melee:[/b] Hits with Melee charge will ignite the enemy for 4 seconds. [b]Grenades:[/b] [i]Incinerate Grenade:[/i] Upon explosions, enemies caught in the blast will be ignited for 5 seconds. [i]Attack Drone Grenade:[/i] Summons 3 smaller attack drones on impact that seek targets and Do heavy explosive damage around enemies (two direct drone hits will kill someone in crucible). [i]Solar Grenade:[/i] Creates a ball of solar light upon detonation that rapidly damages enemies within its radius for 7 seconds. What do you think about this class idea? I think it would be very interesting to use in pve and it would be very fun to use in crucible but that's just my opinion...
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[quote][b]Class:[/b] Summoner [b]Subclasses:[/b] Battery, Distractor, Frontliner, [b][i][u]Battery[/u][/i][/b] [b]Element:[/b] Arc [b]Jump:[/b] It's like Titans jump pretty much. [b]Super:[/b] It's summons a drone for everyone in the fire team and the drone boosts shields by +100% and makes abilities recharge faster. There is also a perk where it can destroy and grenades/smoke bombs thrown around you. [b]Melee:[/b] kills with your melee charge will boost agility, and cause health regen for 3 seconds for you and teammates in a 15 feet radius. [b]Grenades:[/b] [i]Shielding Grenade:[/i] A grenade that upon impact regenerates shields 5%/second for you and ANYONE around you. [i]Agile Grenade:[/i] Upon impact, gives +10 agility boost to players caught in the blast for 7 seconds. [i]Drain Mine:[/i] Works like a trip mine except instead of doing damage it stays where you planted it for 20 seconds and deploys a beam of arc light which makes enemies who cross it lose their shield instantly while teammates that cross it start shield regeneration immediately. [b][i][u]Distractor[/u][/i][/b] [b]Element:[/b] Void [b]Jump:[/b] It's like Titans jump again except you can opt out for blink... [b]Super:[/b] Summons drones that fly around towards enemies and distract them for 15 seconds. As enemies die they move on to new ones. They will continue to distract until they are destroyed. There's a perk you can use that gives the drones a beam with will tag an enemy and make them vulnerable to critical damage just like shadow shot except without the blinding and slowness. [b]Melee:[/b] Kills with melee charges will summon a moving hologram of your guardian to distract enemies for 15 seconds and makes you invisible for 5 seconds. [b]Grenades:[/b] [i]Distractor Grenade:[/i] Summons a Distractor drone wherever the grenades impacts. The drone will last until it's destroyed. [i]Invisinade:[/i] Make you and others invisible for 10 seconds. [i]Flash Bang Grenade:[/i] Blinds enemies upon explosion for 7 seconds. [b][i][u]Frontliner[/u][/i][/b] [b]Element:[/b] Solar [b]Jump:[/b] Same as Titan jump. [b]Super:[/b] Summons 3 attack drones that follow the summoner and fire solar burn bullets at enemies which ignite them. The drones will last for 30 seconds or until they are destroyed. There will be a perk that you can opt out to that gives the 3 drones more health and make them last for 10 more second (40 seconds). [b]Melee:[/b] Hits with Melee charge will ignite the enemy for 4 seconds. [b]Grenades:[/b] [i]Incinerate Grenade:[/i] Upon explosions, enemies caught in the blast will be ignited for 5 seconds. [i]Attack Drone Grenade:[/i] Summons 3 smaller attack drones on impact that seek targets and Do heavy explosive damage around enemies (two direct drone hits will kill someone in crucible). [i]Solar Grenade:[/i] Creates a ball of solar light upon detonation that rapidly damages enemies within its radius for 7 seconds. What do you think about this class idea? I think it would be very interesting to use in pve and it would be very fun to use in crucible but that's just my opinion...[/quote] It would b interesting.
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Forget the wolves, I'll summon Onyx Guards!
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Titans can something like a rhino or another slow but powerful animal, warlock can have a wolf, and hunters can have a hawk. All would change abilities and color based on the guardians subclass and their armor shader. The guardian could also have another bar that charges up like a super to spawn them in. They also only have half the health of the guardian (which gets taken when you spawn them in). You can choose to control them or have them fallow you and defend you. The Hawk(Hunter) would give the hunter better enemy tracking (Dots on their radar) The Rhino (Titan) would give melee reduction and shoulder charge perk. Wolf (Warlock) Would reduce grenade countdown as well as melee. If the animal were to be killed the guardian would lose 2/3 of their health as well have summoners exhuastion (slow movement, no melee/grenade ability) for 10 seconds, but would deal increased damage for 10 similar to Crimson doubles...........Just a thought
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I see warlocks having a cobra instead of a wolf. After all, it wouldn't make sense to give a wolf to the only class without the Crest of Alpha Lupi.