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[b]Backstory[/b]
If you have never played Bioshock 1 or 2, you [u]must come from the surface.[/u]
If you have played either, you may start as a resident in the west side of the city. Coming from the surface is still an option.
If you have played both in their entirety, you may start as a sane big daddy (be aware Big Daddies do not have access to plasmids, unless you choose an Alpha Series), or as a courier for Andrew Ryan. Coming from the surface or being a west-end resident are still encouraged options.
Be aware these rules will only apply to early characters.
[b]Skill System.[/b]
The skill system is an experimental work in progress. Essentially, you will be able to choose what areas your character is good and bad at, without a long annoying number system that must be updated constantly. The ratings go from Proficient (best), to Good, to Average, to Bad, to Horrid (worst).
You must have 1 Proficient skill, and 1 Horrid skill. You [u]can[/u] (this is optional) acquire a second Proficient skill, but you must add 2 [u]more[/u] (total of 3) Horrid skills as a sacrifice. You must have 2 Good skills, and 1 Bad skill. The rest of your skills must be marked as average.
Skills to choose from:
Health(amount of damage you can take before being forced to retreat, heal, or die):
Eve(used to "cast" plasmids):
Guns(effectivity with all ballistic weapons):
Experimental Weaponry(effectivity with all non-ballistic, non-plasmid weapons):
Plasmid(affects plasmid damage and effectiveness):
Melee(damage of anything from wrenches to drills to bayonets):
Speech(how convincing your character is in conversation with NPC's):
Scavenging(finding ammo, money, Eve injectables, and rarely even new weapons is easier):
Speed(allows you to move faster, and in some cases perform more actions before the enemy):
Hacking(increases odds of success, speed, and overall effectiveness of hacking anything in Rapture):
It is encouraged to try to make these skills match your backstory (ex: from surface, low EVE) but not required.
Overall, have fun!
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