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originally posted in:BungieNetPlatform
originally posted in: ToO very single match
3/4/2016 11:18:22 PM
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As in globally? You wouldn't be able to do so without essentially going through every PGCR that has ever been created looking for ToO matches, unfortunately. Fortunately, however, there are some groups here who have done just that. Hit up Steffwiz or VlakatafakatA, they are two users who have been mining that data and may be able to expose it in a more consumable format for your needs! The pivot that BNet exposes is very specific and not friendly to getting global sets of matches like that... but other sites that aggregate our data pivot it differently, and for the purpose of more global or team-based evaluations their data will be more useful than ours.
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  • I need a single "round" stat for ToO as soon as the "round" finished (All enemies down). Unfortunately what I can get now is just the instanceId for entire "match" (Your team won)

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  • Oh, I see - I am almost positive that we don't store round-based results. I will ask the stats guys just in case I am wrong!

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  • Thank you

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  • So I spoke with the stats guys, and it sounds like the system isn't set up such that they can return that data at this time. It's on the list of "wish to haves" for the future, but there's no ETA on if or when it'll come to pass. Sorry for the bad news on that front, but hopefully someday in the future we will get support for that!

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  • thank you anyway

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  • n/p, wish the news was better about it!

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  • yes, the problem is that we cannot know what (activity, team, opponent team etc...) a player doing before the entire ToO match was finished. in a few words we cannot have an instaceID for current activity

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  • Oh, that's something we're unfortunately not going to be able to provide even if we can provide per-round stats for ToO. An activities' stat instance ID is something generated after the fact, shortly after the completion of the activity itself. The instance ID doesn't exist and doesn't have meaning until a PGCR is generated upon completion of the game.

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  • yes but if you could provide per round stat we might know what activity player doing after first ToO round and no after the match is completed.

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  • With the way our stat processing infrastructure works, even if we get per-round stats working they will be processed after the fact: so if they ever exist you'll be able to get at them after the whole game is over, but not during the game itself. They may end up building a separate stats pipeline for rounds if they ever build that feature, and at that point there's a chance you could get them earlier depending on how they build it - but I get the feeling that the most practical solution for them (in terms of cost: building a whole new pipeline just to support returning per round data more quickly is an expensive proposal) is to bake that data into the PGCRs and thus it wouldn't be exposed until the whole match is over. Keep an eye out here, if this feature ever exists this'll be the first place to find out... but unfortunately I don't think it will be likely that this data would be visible until the entire match is over even if they build the ability to return per-round data.

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  • ok. thanks

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