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3/3/2016 12:57:18 PM
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Or... Or they could lower the fire rate. To make it harder to 2 shot while under fire.
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  • Can't believe people downvoted you. Too many retards playing this game who don't have a -blam!-ing clue.

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  • That'd still let people fire off a bodyshot without even trying to aim for the head and then just switch weapons and fire one more time for the kill.

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  • Only hunters with instant weapon switch can do this. If you can't get away from a normal weapon switch then you just suck or got caught out of cover.

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  • Ppl do that anyway. I do all the time. Love me some hot swap.

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  • Um, yeah. That's the point. Part of the problem is that you don't have to worry about getting a headshot with a snipe because you can just bodyshot and switch. That's also part of why snipers are so effective from every range instead of only at long range.

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  • 2 shot body shot is not really the problem. Go to some other games where a body shot from a sniper is a 1 shot kill.

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  • In those games primary weapons don't have a TTK of 1.1secs. In CoD everything from the Torso upwards is a OHK with a sniper. But primary TTK sits at 0.2 secs in that shooter.

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  • two points: 1) This isn't CoD; 2) TTK wouldn't be so poor if the crybabies would quit their -blam!-in' every time they get killed by a pulse rifle or HC or (now) Mida. Crybabies = more nerfs. Snipers have been largely unchanged since the game launched, and yet people are only whining about them now. It's because they're the most competitive weapon because its had the least amount of nerfs. Crying for changes to sniper rifles isn't the solution. Asking for buffs for primaries is. BTW, I kill snipers all the time with my scout rifle/pulse rifle, and depending on my map, my autorifle. I don't see this as a major issue at all.

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  • Edited by Killlerschaf: 3/3/2016 5:47:49 PM
    Point 1 was absolutely unnecessary. You specifically talked about other shooters and how snipers behaved in these. I added a tangible example most people will understand. 2) it's not the posts demanding Nerfs that did this. It's Bungie's balancing philosophy. They wanted a higher TTK and gradually upped TTK to what we have now. They also stated that it still seems to fast for their liking. We went from 0.3-0.5 secs of TTK in the TDB/HoW meta (also a meta in which handcannons had sniper range, which kept them in check) to 0.9-1.1 secs nowadays. This is solely due to Bungie, not the community. It was their choice to tripple primary TTK, not mine, or the community's. Your Combat Rating is pretty low for your KD, so this might be why, however your general stats are pretty solid. You also seem to have experience with Halo, a balanced and competitive shooter. You should have an intrinsic understanding why the current Crucible design is simply broken right now and why the balancing is completely off. This isn't the case however and you actively defend the state snipers are in. Which confuses me. This confusion just gets reinforced because it's pretty much the consensus under the top players that snipers aren't fine and because there are objective metrics which easily show that as well.

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  • I'm just tired of the nerfs hitting PVE content so hard. Our weaponry is inadequate, watered down, and boring as it is. Snipers are one of the few effective weapons we have left. I see no reason why a sniper should take more than 2 shots to the body to kill someone. Its a sniper rifle, meaning its a more powerful version of a scout rifle. It should have more damage to the body. My reason for pointing out that other games have 1 shot body shot snipers is the fact that it could be worse. You still have SOME kind of chance if you get body shot with a sniper. Also, while I agree that primary weapons are weaker than they should be, they should not be on par with a sniper rifle or any special weapon IMO. Specials are typically OHK's (save for sidearms and fusion rifle inconsistency) when used as intended. Primaries should never be OHK. There should be some differentiation between the two weapon classes in power and availability of ammo (which there is). So IMO, I don't see that snipers need any changing. Rather, if anything, other weapons need to be buffed to make them more competitive.

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  • [quote]You still have SOME kind of chance if you get body shot with a sniper. [/quote] Only if they were damaged before the engagement, use a heavy or if you landed shots before they could get their 1st hit on you. Otherwise they'll literally always win the outcome if their sole intent is to 2 tap you to the body or swap to primary finish.

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  • NO. Do you even play. Any good sniper or player who takes a body shot waits for regen unless they have no -blam!-ing clue how to play. Seriously....

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  • Edited by BXR Lonestar: 3/3/2016 7:33:09 PM
    The chance I referred to is not the chance to kill the sniper, I meant a chance of living. By engaging in evasive action, getting to cover, and recovering before engaging again. People should NEVER expect to win engagements with a sniper where they got off the first shot and landed a body shot. Even if you were facing the sniper and know his location. Sniper has full health and you have none at that point. Why would it make sense that you would be able to return fire and kill him? First shot should almost always result in first kill, especially when a sniper is involved. [Edit] Not to sound rude or be elitist or anything, but if you get body shotted by a sniper and you still stay out in the open where he can hit you, then you kind of deserve to die at that point. I understand sometimes cover is not always available, but then that is just smart shot setup by the sniper, choosing to shoot in an area where you are less likely to get away.

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  • Basically you're saying if I know there is a sniper in a spot I should'ent ever go anywhere near his area. This is the problem people are seeing snipers as such a threat they should just run the totally oppsite place where the sniper is. This much power should be never gave to a weapon tbh.

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  • I'm not saying "if you see a sniper, run" I'm saying fight smart. If the sniper has already body shot you once, you are at a disadvantage so why would you engage in a firefight with the sniper? Get yourself to cover, recover, and use your head. If you have a scoutrifle, know that the sniper is likely aiming down sight waiting for you to pop out, so if you jump out of cover do so in a way a sniper would not anticipate, and make sure you are spot on with that first shot. At that point you have the advantage and can finish it off. If you have shorter range weapons, you know roughly the area where the sniper is. Use your knowledge of the map and evasive skills to work into the range of your weapon w/o exposing yourself, and then engage. And just avoid standing out in the open (if it can be helped) if you have been hit with a body shot. And if you know where a sniper is hovering/camping, why peak out in the sniper lanes? Try to work the map to get at their flanks and catch them offguard in close quarters where their weapon is less effective. I honestly don't think snipers are a problem in this meta, I think that there are too many people who are too used to rushing in and who fight without thinking or working the battlefield. Granted, some maps are poorly designed, but for most maps, you can maneuver to the flanks of snipers and catch them off guard.

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  • Okay, that makes sense now.

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  • Edited by itsDKY: 3/3/2016 1:00:12 PM
    That would effect DPS in PvE/Raids so it can't really work.

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  • No it wouldn't. On WP/Golg Black Spindle is the go to choice. It's fine. It just makes 1kS less viable as a raid weapon. Elsewhere you can run any sniper, even the raid sniper which is a low impact sniper. They could still bump PvE damage up to compensate if needed.

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  • After thinking about it they would also need to nudge the damage down by a bees dick to compensate for high rof snipers too. They can and have done separate adjustments for pve/pvp.

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