Right: Raid, gameplay, artwork, character rendering, environment.
Wrong: story telling, lack of flow in mission issuing. No sense of helping build the city up to fight the darkness.
Overall: I love Destiny for the raids and how solid the gameplay is. They really need to work on story and a sense of being part of something bigger. After playing The Division beta I have a sense of duty to be done in order to revive the city as primary motivation, loot comes with working towards that goal. With Destiny comes the goal of loot as a primary incentive. Saving the world we know doesn't really feel like a sense of duty.
Destiny 2: I think if they have less cut scenes, more noteworthy narration and possibly more seamless game play. Perhaps cutting the spaceship loading screens and have more portal use without loading would add that feeling of the world's being larger. (Just southerly ideas)
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TTK was a move in the right direction. Missions seem to have a general flow now with some actual dialogue (even if it has to be read) from the quest givers. Exotic quests could definitely use some reworking to make a bit more sense, like the Sleeper Simulant line. I'd like to see all exotics actually become earnable with RNG being a thing of the past for then.
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Edited by Malfeitor: 2/22/2016 11:22:34 PMAgree with you there. Earning exotics makes so much more sense then RNG.
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And, as frustrating as it got, the Chaperone questline was quite fun to do. And the Touch of Malice was actually pretty tough to get solo and the first raid exotic that didn't require RNG (which is the only thing stopping me from getting that damn Necrochasm).
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I got lucky on the Necrocasm. I got the RNG drop before I got the white tier weapon. Rest was just grinding away on the 500 kills.
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I know what you mean. I'll be honest, I feel pretty tangential to the whole affair. Oryx turning up annoyed I murdered his son is a good start, but I've also wasted ten's of thousands of other dudes - same as the rest of you millions of guardians - and have made absolutely no impact on the darkness overall.
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They have so much potential story to be told with this. And even travel can be it's own story to uncover. You could go with a Stargate type travel system where you have to explore and discover to find other locations. That itself would add more play time. Story missions would be entered from the patrols. In fact there would be no direct access to missions. You should have to just seamlessly enter the mission area. God I could go for days on what they could do with the story.