I'm not gonna support a game that basically tells you that not only do you have to buy the same game twice (three times if you count the "go it alone" choice you can make), but you also basically have no choice in which copy you purchase if you're a first-time player due to them having different difficulty levels.
Edit: I thought the Fire Emblem community would be able to have a rational discussion about this. But apparently just the idea of every version having a difficulty suited for beginners (Shocking, I know) was enough to elicit a response similar to when the Dark Souls community learned of a possible "easy mode" for the game.
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First off they say that conquest is suppose to be harder but i dont think that is really the case, the levels really arent that difficult. I think the reason it is deemed the harder version is that you can not grind, it is the older style of fire emblem games where you have to plan ahead for who should get kills in a level. Since awakening was the first really popular game in north america the developers probably felt that a game in the older style would be more difficult for most new players. As for it being a money grab, well depending on tour perspective it can be partly true. First off no one has to pay for both games at full price, if you buy one you can download the other for about 20 dollars so they essentially allow you to treat the second game as a dlc. Not to mention that there are major differences between the games. Along with the fact that each game is the length of fire emblem awakening so you are getting 2 full games, while only paying the full price once and then pay less money than most dlc packs in todays gaming world. Games like pokemon and the new smash brothers are a lot more of a money grab than this new fire emblem.
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The issue is that instead of making an entire game more difficult, they should've had much better difficulty options than simply "Permadeath or no permadeath". When it's such a big moral choice, it's incredibly stupid that difficulty is a big factor in your decision. Why is the impact of the game's defining factor, the big twist to the formula, made mute due to difficulty getting in the way? There was absolutely no reason for this direction that the developers took.
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Edited by Nickel7Dime: 2/23/2016 11:53:41 PMThey simply wanted to make both styles of games. There is still an easy normals are hard setting, so it is not just perma death or no perma death. I think they made one game in the standard style because they have so many new fans. They want to give these new fans the option to try out the old style, while still giving them a game in the style they originally enjoyed. At the same time they wanted to warn these new players that this style of gameplay tends to be harder. You can still play on easy classic and not have a hard time beating the game. I think your issue is actually just completely founded in the wording that they used in stating that conquest is harder.
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And again, they could have given both new fans and old fans the same experience for both games by just working on the difficulty in a different way than the way they did, but instead they didn't. Xcom 2 appeals to both old fans and new players, and doesn't have some parts of the game naturally more difficult than others to accomplish this. It has a solid range of difficulty options that change a lot of elements of your playthrough so that everybody gets the same experience, but at the difficulty they prefer. Instead of doing this, Fire Emblem Fates essentially locks off half the game to anybody who doesn't want a much harder version when they've just gotten into the series. I've heard from people that the lack of grinding in Conquest can actually result in you basically being stuck if you aren't careful with leveling up, and I don't look forward to something like that in my first ever purchase of a Fire Emblem game. Because of that, I feel like I have no choice in which version I purchase, which is, to be frank, stupid. If the games are really so different from each-other in terms of characters, plot, etc, then there's no reason as to why I shouldn't be able to go into one and be able to have a natural learning curve meant for beginners as an option when I can do so in the other. That's called alienating newcomers to a series, and it's one of the worst mistakes a game can make. There are exceptions, of course, but those are mainly for a series with a central story, which the Fire Emblem series does not have.
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First off it is impossible to have a game that allows for grinding and is straightforward like the older games. The difficulty is by no means as hard as you are making it out to be. It is no different then a new player starting out by playing path of radiance or radiant dawn, and i know multiple people who started with those games and had no problem beating them. You obviousely havent tried the game or even seen people play it on the easy difficulty. But let me guess you want them to have programmed it so that instead of perma death or not they had grinding or not and have just one game, thereby having less characters and a far smaller story. The point of the storyline they created is that there are two sides to many wars, and it is not so simple as good and evil, so they had to have at least two games (unless you would rather one game the length of awakening split in half with far less exploration of the two sides). Your issues with the difficulty are unfounded and completely based upon assumptions. And in order to have a game for each kind of style they had to be split in this way. You are by no means forced to choose one path over the other (although the birthright path is the most obvious one to start with storyline wise), but unfortunately they put in that warning which ends up scaring people off and makes the illusion that one path is way harder and should be avoided.
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I don't know how this keeps happening, but you, along with everybody else against my points, seem to think that I'm against 2 separate games. Well guess what? [u][i][b]I'M NOT.[/b][/i][/u] I like the idea of a game that starts off with an early decision that completely changes the tone, setting, characters, and plot outcome based on your choice. I simply think that if the devs really wanted to appeal to both crowds, they should've put in the effort to cater towards them in both games instead of 1 each. I understand the idea of the 2 games, I get the message of the games and I get the freaking story. I'm not an idiot, and it's frankly insulting that you seem to think that I somehow have absolutely no idea about a single bit of this game at all, and are talking to me as if I'm a child. If you can't give me a little freaking dignity, then I'll make sure I do the same. Oh, and I love this part: [quote]You obviousely havent tried the game[/quote] No duh I haven't tried the game Sherlock, wasn't my whole post about why I wasn't going to support the game in the first place? And also, excuse me for not watching a let's play and wanting to go into a game without knowing about what happens in the story, let me just go spoil the early levels for myself instead. And calling my issues "unfounded" is frankly the opposite of what they are, considering that [b]official statements released by NINTENDO[/b] have said that Conquest is harder than Birthright, and that Birthright is much better for beginners to the franchise. And this part here? This is just golden: [quote]And in order to have a game for each kind of style they had to be split in this way.[/quote] Unless a much harder difficulty is there to compliment the themes and/or story of Conquest, the much harder difficulty has no right to be there if there is not an easier option as well. This is simple game design. Oh, and one last thing. If this all really is just the result of crap PR, then I guess they really failed at their job, now didn't they? So either we can list the obnoxious difficulty differences in the "Nintendo screwing up things that should be easy" file, or they hired some of the worst PR on the planet, which we can list in the "Nintendo screwing up things that should be easy" file.
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So you have no intention of buying the game, but dont want to watch a lets play for fear of ruining stuff from a game you have no intention of buying? Also once again you are grossly overestimating the difference in difficulty. The difference is very slight and all comes from the two games being different styles. The one style is going to be harder, it is like saying that the difference between the two versions of star fox 64 is to much of an added difficulty (one you cant save in because it is an emulated version). The only way to make the two the same in difficulty would be to make all enemies extremely easy to kill and award random amounts of experience to all your characters so no one gets left behind (that would be one easy game). Is your problem simply with the fact that the two games are in two different styles?
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You seem to confuse "easy" with "so easy a 7 year old kid wouldn't have issues". And once again, if I am grossly overestimating the game's difficulty, you can chalk that up to extremely poor PR. And I'd trust the actual, you know, developer of the game with how difficult it is rather than one person. And a style of difficulty is different from a handicap. No saving in Star Fox 64 is a handicap, while the more difficult and complex nature of Conquest's difficult is not a handicap, as it is present through the whole game. And I really am surprised that you seriously can't tell the difference between "Both games should have well optimized difficulties for different types of audiences" and "I want everything to be in easy mode". Is it even possible for you to correctly interpret my statement?
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As i said the stule of conquest is just going to be naturally harder, if you only ever use the one pre class changed unite to kill everything you are going to get stuck. That is a by product of not being able to grind and the style of gameplay. The main difference in the styles comes down to, if you screw up your group in one game you can just go off to side missions and fix your mistake, where as in the other style if you screw up you will get stuck. If you seem to have all the answers please tell me how can they suddenly make this game style easier. Both games have three difficulties to pick from, and the enemies are no harder in ones easy mode than the other.
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Yet there is still a natural difficulty increase that is not affected by difficulty options, which is stupid considering how that can very much make what's supposed to feel like a choice instead feel like an obligation to pick one path for new players.
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The natural increase is due to the style of game. So the answer to my previouse question is yes tour problem is with the style of game. Cant really fault a company for trying to give people variety, they have had two styles of fire emblem games, so it makes sense that they would want to at some point make a game where you can have both styles. But i guess there are always going to be those that want things to be a certain way and only have games that are a certain style.
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Yes. I like the fire emblem games, but the toxicity of the fandom rivals the cancer of the FNAF and Undertale fandoms.
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I see that now.
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Pureey at least gave a rational argument I personally think it's a money grab but hey what do I know
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I salute Pureey for being rational instead of yelling with froth all over his mouth.
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Lolno. Conquest still has casual AND novice mode so it is still beginner friendly. With those two modes you don't have to worry about losing your units, and losing units IMO is the hardest part of Conquest. Claiming Conquest is unplayable if your a beginner is completely false. Also, all three variants of Fates are different. All three have different storylines. Conquest and Birthright have different characters while Invisible Kingdom has all characters from both routes.
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Never called Conquest unplayable, don't try to put words in my mouth. And guess what, did you know that I already knew about how each version of Fates is different? It's the whole reason why I hate how difficulty level is a major determining factor in a MORAL choice. So how about you actually read a bit more carefully before you try invalidating my opinion? Maybe if you do, then you might be able to make a valid point. Also, you forget that while there are difficulty levels, Conquest still has tougher and more complex objectives, as well as no grinding, creating a much tougher experience no matter what difficulty you play on. Again, read into things a bit more carefully.
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You're an idiot, they all tell a different side of the story, and feature different levels and characters. They might as well be different games. It's not like Pokemon, do your research.
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Okay, well you've yet to respond to my point about how any newcomers to the series are practically forced to choose one route due to the difficulty difference. And there's no need to be so hostile.
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You aren't forced, everybody was a "newcomer" to the series at one point, and the "harder" game is just as difficult as the old titles. The "easier" one is just "easier" than all the other titles...it's like playing Lords of the Fallen instead of Dark Souls.
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Oh, I'm sorry, you're right. I'll just buy the more difficult version with a difficulty better suited for veterans of an already difficult franchise. I'm sure that won't make it harder for me to enjoy the game at all.
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That wasn't even a valid argument, since the games are meant to be difficult. I bet you think it's okay when dark souls does it though.
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[quote]the games are meant to be difficult[/quote] Yet one version is much easier than the other one to appeal to newcomers. Dark Souls has 1 difficulty, and 1 difficulty only. If the game is meant to be a certain difficulty, then that difficulty should be the only one available. So yeah, it's okay when Dark Souls does it, because it actually sticks to its guns and makes sure that you're gonna have just as tough of a time as everybody else.
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But it's technically two different games.
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Yeah, and I'd like to be able to pick the game that I want without having difficulty being the determining factor when they are 2 games in the same series made by the same developer at the same time.