Good lord I wish people would stop listing Diablo 3 as an example of good RNG.
[quote]Diablo 3
Want better loot? Turn the difficulty up a level. Did you get a pretty good weapon, but it's not quite good enough to replace the one you have? Stick a jewel in that thing, or enchant it to add a stat that you can use. Hell, see if the black smith can offer you something appropriate for your character level. I think of Diablo, Champions, Baulders Gate, and games in this category as the RNG loot god standard. It's rewarding in it's own right, consistent enough to not be frustrating or punishing, but the great rewards are just far enough apart to make getting that legendary weapon really feel like a victory.[/quote]
First off, you don't get *better* loot for turning up the difficulty, unless you're going from Master to Torment I (sets) and everyone can get to Torment I with little effort. You get *more* loot for turning up the difficulty, but we don't know the percentages. Getting more loot is a good thing, but at the same time most of the loot you get is worthless except to turn into crafting mats. Which is fine, except when you realize you need 50 of those mats for 1 shot at crafting and each legendary is only 1 mat. Tip of the iceberg, too..
Everyone sticks an emerald in their weapon, and everyone enchants it. Those aren't things you do to make a weapon better than what you had. Those are things you do to EVERY WEAPON.
Your summary here has the hallmarks of having not played in a long time, or not playing enough to run into the various issues of gearing and RNG - just like you won't care about or run into Destiny's problems if you're a pretty casual player.
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I've been grinding torment 2 and 3 for a while now in both story and adventure. I always get something interesting. Getting a collection of legendary materials for crafting and things does take a while, but I stand by my statements. I still play, and really enjoy diablo 3.
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Edited by Orrion: 2/17/2016 7:01:15 PM[quote]I've been grinding torment 2 and 3 for a while now in both story and adventure. I always get something interesting. Getting a collection of legendary materials for crafting and things does take a while, but I stand by my statements. I still play, and really enjoy diablo 3.[/quote] I didn't say it couldn't be fun. Just that the game is not a shining example of a good RNG system. For instance, I'm currently trying to roll Ancient set pants for my Wizard. I'm something like 15,000 Shards and 50 upgrades in. I've seen every other pair of pants roll Ancient multiple times. Just not the pants I'm after. Another thing is the mystic. Not only are the stat rerolls weighted RNG - if you don't have Vitality on your item, get ready to see it roll Vitality more than 50% of the time regardless of having 10 other choices - but you can get multiples of the same stat per reroll, and/or the same stat you already have on it, and lower values of that stat. Yet another is the Ramaladni's Gift, which is used to add a socket to a weapon. Basically, it's a must-have for your chosen Ancient weapon.. and I see people getting to Paragon 600+ without a single one in Seasons. Torment II and III aren't where you'll see issues.. aside from it apparently taking you a while to get a set together, which will skyrocket you to Torment VI or VII by itself. 95% of those "interesting" things you're getting are (unfortunately) worthless. In Destiny terms.. you're really still leveling to 40 at the moment. Someone doing that in Destiny wouldn't have an inkling of any of the "abusive" RNG issues of the game.