Agreed and bumped, but I have a few comments regarding the RNG.
The RNG would not be so disheartening if it wasn't for the fact that you CANNOT PROGRESS further after you reach level 40 unless you are blessed by the RNG. Once you hit 310, there is literally only two things you can do to progress at that point: 1) Participate in endgame pvp/events and sacrifice your first born son to RNGesus and hope that he blesses you with a 320 item (one that you need) or 2) do the challenge mode in the hard raid for guaranteed 320 items. The hard raid in and of itself is so unrewarding and disheartening, that it is not even worth doing to completion. Just do it for the hard mode challenge that week, and that it is.
The current state of the game would not be so bad, HOWEVER, if your light level progression was the result of the amount of time and effort you put into this game rather than a matter of RNG luck. EVEN IF getting nothing was still on the table, it would not be such a bad thing. I still remember playing Diablo 2 and doing Mephisto/Baal runs with my MF (magic find) Sorc (Nicknamed "One Tuff MFer") and on occasion, I would get nothing but a rare drop and some gold. Not all the time, but it happens. Back then, boss farming was how you got great loot, and you accepted that doing a loot run would occasionally give you nothing. But hey, you still got the experience towards your next level!
In Destiny, leveling is an all or nothing prospect. You can complete the raid over and over; you can spend 100's of hours in there and you still may not progress your light level at all. In fact, once you reach a certain light level, the drop percentages are so low and work against you so much that it would literally take you 1000's of runs just to acquire the last remaining item you need AT the appropriate light level. But you are only allowed 3 runs a week, assuming you have 3 characters. And if you got nothing, you just wasted several hours of your life with nothing to show for it but further loot frustration. Challenge mode was meant to buffer this and tone this down some, but instead, it has pretty much wrecked the value of the raid. And you still need RNGesus to grant you the right items at the appropriate light levels.
Now imagine if you were earning experience through those raid runs. Experience that allowed you to continue progressing, even if you didn't get the loot you wanted. EVEN IF you got nothing, the run would still be worth it right?
THIS is exactly what needs to change in Destiny. We need to be allowed to progress regardless of drop rates. Infusion has its good points, but the way it functions, combined with the punishing RNG result in a game that just isn't fun or rewarding to play anymore. Destiny essentially has become a loot-based shooter without any loot!
So rather than scrap the whole light level system, we need an infusion system that provides us a 1:1 ratio on the light gained per item infused into your gear. I think motes of light fit the bill and it could remain in place now and FAR into the future. Put 1 mote in 1 piece of gear to increase light level on that gear by +1. What could be more simple?!
It fits the lore. The fact that we gain motes of light after each post-40 level up ensures we can continue to progress so long as we're doing something outside of the tower. Bounties become meaningful as they grant you large chunks of exp AND occasionally award motes of light. Events suddenly become worth playing, as you can earn motes as prizes. Past content becomes instantly relevant with only this tiny adjustment, as past content can be farmed for upgrade materials that can be swapped for motes. Faction, vanguard, and crucible rep become all the more important as each rank up gives you 4 motes of light. And the return of the Y1 nightfall exp buff would make doing the nightfall a must, even if it has really crappy loot tables!
While motes can be earned several ways, they will not be too numerous as we can still consume them to instantly upgrade gear.
And mote of light infusion will encourage weapon diversity rather than limit it like the current infusion system does. Currently, people do not have enough 320 drops to have multiple sets of gear and multiple weapons at max light level. This limits diversity, as most people will just opt to use their best gear, rather than the best gear for a specific activity (plainly speaking, people don't have a separate set of gear for PVP and PVE like they did in Y1). This limits weapon diversity and weapon choice, as people will not take chances on even a promising item, because they will not have the resources to increase the power of both items. That is why so many people are running around with vendor-purchased Hung Jury's. They're a good weapon and its a safe pick to invest your limited resources into.
The fair availability of motes of light will make it feasible for people to not only have multiple sets of gear at max light level, but they will also have multiple guns at max light level, which would increase weapon diversity. And the beauty is that it does not matter if the item drops at light level 220 or light level 319, you can still realistically max it out!
IMO, this system would put the fun back into the game without even touching the RNG system. It will make the rest of the game relevant again in spite of the fact that the challenge level has not been raised. It allows players to pursue whatever activities they like rather than forcing players to play things that they may not want to play, just to have the chance of obtaining a 320 item.
THIS is the kind of change Destiny needs.
English
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BUMP.
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Well said. "Loot based shooter that doesn't drop loot"