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1/31/2016 9:53:35 PM
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It needs to be limited, or else I'll be abused to no end just like reforging was. Limited like, you could only choose 1 perk to change for that gun, rather than both/as many times as you want. The other issue is the raid guns. They all have a signature perk, cocoon. Would that be replaceable? Would it be transferable? And then moving on what about the built in perks like Cascade on Nechro or Last Resort on the Lighthouse weapons. How would those be handled? And then some guns, not exotics, like Omolon weapons can roll certain perks that Hakke weapons of the same weapon class can't. How do we handle that? Imago Loop can roll The classic Fatebringer perks, FireFly + Outlaw + Explosive rounds, but the Eyesluna can't. Despite being hand Cannons that aren't from foundries, so how would those be handled? While I love your idea, these questions I asked are what Bungie would ask. And would stop them from implementing what you suggest.
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  • your only allowed to put the guns rollable perks on, easy, nothing hard about it.

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  • What about guns like a Suros Scout vs a regualr Scout? Suros weapons only have 1 rollable perk and have 4 middle column perks.

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  • yeah, exactly, only what they can roll with, omlomon fusions (excuss the spelling) can't roll rifled barrel on them so you can't infuse them with rifled barrel from a different fusion. But can braced frame so that perk is infusible. The armoury easily shows the rollable perk on weapons, which could be transferred

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  • Edited by SpatialMarker: 1/31/2016 10:05:03 PM
    Destiny was funner before all excuses aside.

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  • Much funner during Y1. But at the time we had no idea it would become like this in Y2

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