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originally posted in: Why wave off Heavy Ammo?
1/24/2016 5:18:54 AM
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you ever been in a game where teams get both heavies? that's why.
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  • Uh, yeah.

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  • but really, it's just because it's cheap. Sure, a good player will sometimes be able to get out of a rocket or escape getting lit up by a machine gun, but it's cheap as shit. Two players similar skill..one machine gun, one primary. Who wins 90% of the time? Heavy isn't like a super because you've the potential to get multiple kills. Supers can't do that, per-say. Supers are limited to their duration, 26 seconds being the longest using a Sunbreaker. You can get 3 kills max, being that's all their is on the enemy team, & you [i]might[/i] be able to get one off respawn if you're using Sunbreaker or Stormcaller. But that's it. & that depends on you using a slayer super. Can't do it w. Most of the subclasses. It balances out even further because each team can only have one of each subclass. Those perimeters don't apply to heavy. Running Thunderlord w. Ammo boots gives you 2 clips. 4 shot kills. You're not limited to 15 seconds to get kills. You have it until you're dead, or out of ammo. It doesn't matter how good a player is, you lose gunfights a lot when versing similarly skilled players. If you're versing a similarly skilled playing with a machine gun, you lose for the majority, no contest. Heavy is for turning tides in a match. If you're losing, but get heavy, you can turn that match around. If you get a significant lead with rockets or something, your team can hold that for the rest of the game by playing extremely passive. Know what I mean? I'm sure there's more than that. But I wanted to try & explain it to you since you really do seem curious to why heavy's banned.

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