JavaScript is required to use Bungie.net

Forums

1/22/2016 3:18:08 AM
7
I do not even encounter lag. Maybe once or twice, but that is it for BO3
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's very rare to see rubberbanding lag in modern games, because lag compensation smooths everything out, you're essentially shooting a ghost character. Lag still exists, is very noticeable to above average gamers. I know how many bullets every gun in BO3 takes to kill. When I'm getting 6/7 hit markers with a gun that's suppose to kill in 4, you know the netcode is shit, also taking damage behind cover regularly.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Ever heard of bullet penetration? It's been in CoD and BF for years.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Retro_Spective: 1/23/2016 7:58:34 PM
    Yes, but it only effective with FMJ in cod. I know the difference, can see my opponents attachment. It's their lag compensation that's putting a high ping at an advantage, as was proved in the video near the end.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • FMJ really isn't necessary. On maps like Nuketown and Firing Range wallbanging is stupidly easy. The lag comp isn't near as bad as BO2 or WaW.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's still worse than MW2, which only had 2 frames of input delay on LAN. I didn't play ghosts, but heard that was alright. The gold standard for competitive online shooters, with a good netcode is counter strike. Cod should at least be equal with CS, considering how well the game sells. BF4 has a better netcode and has a lot more going on.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]When I'm getting 6/7 hit markers with a gun that's suppose to kill in 4, you know the netcode is shit [/quote] This is also considering where you're shooting? If a gun kills in 4 shots to the chest, shooting his legs out is obviously going to take more shots. [quote]also taking damage behind cover regularly.[/quote] You can take damage behind cover. I've killed guys through walls many times, sometimes 2-3 seconds after they get behind it. It depends on the penetrating power of the gun you're using.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Retro_Spective: 1/23/2016 8:18:42 PM
    Search Drifter on YouTube, look up his black ops 3 in depth guide. No difference between shooting the legs, chest. I always go for chest anyway, there is only two guns in the game that are worth going for headshots with high calibre, because the modifiers are so low. It will take me four bullets to kill someone in the chest with a Kuda, it's the exact same with four headshots.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon