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1/13/2016 7:23:33 AM
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The younger generation never knew the agony of a merciless game. One that rewarded you with the title screen and the sense of defeat if you lost all your lives. No save points; no easy mode, just a game that got harder and harder the longer you played. The younger generation never knew the struggle of not knowing where or how to get all those secrets, there was no internet to run to to look something up, only the game guide if your parents would buy it for you. But not everyone had that luxury. Hell I don't even remember there being a lot of those guides around anyway. The younger generation gets a game with auto saves, checkpoints, or even no penalty for death. They get easy access to the Internet to think for them if they're stuck. Easy modes, extensive tutorials, games that essentially play themselves. They barely know what a challenge is. So that brings us to Destiny. This game has the auto save, not too much of a penalty for death I'm most cases. But it doesn't have a tutorial. It's merciless when it comes to what you may or may not get for what you're doing. It defies the norm of easy to beat video games that come out now; if you do this you could get that. Maybe. Destiny doesn't play itself. Destiny isn't meant for the player used to playing easy mode games. Even games with hard modes, they're still guaranteed outcomes. It's always do this, get that. Destiny isn't so kind. That's why I like it. It doesn't have 'run out of lives and you're at the title, all that time and effort wasted', but it's close. You finish up the mission and maybe you got what you wanted, maybe not. Even with the story, you're thrown into the deep end with no real knowledge of what's happening, and while I do think that there needs to be more development into the story and readable grimoire cards in game, there's a certain charm in that mystery. I don't believe that Bungie is at fault for some of these actions you people get so bothered by. Activision is the one who plays that part, blame them. But as it stands the game isn't taking advantage of younger generations, it's just following the same business practises that other companies do.
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  • Edited by Reaper: 1/13/2016 10:59:15 AM
    Flat out lying within the marketing would say otherwise...."If you can see it, you can go there" And for anyone to even say that Destiny is hard is laughable, I honestly mean no offence!! BUT........I can breeze through the story in no time without breaking a sweat. The hard part kicks in with the backward desire to collect make believe pipe rifles to then "have fun" using them on the same freaking content you've already played a thousand times over. Honestly, if you're bored of the grind, but grinding anyway for new weapons to play with in the hopes of getting enjoyment once again; then you are insane! You are essentially repeating the same activity over and over expecting a different outcome. I know because I've been there. I bought the game on release and promptly finished the campaign and proceeded to the crucible. I then saw my mate with a kick arse scout rifle that had the firefly perk, however back then I was with dead orbit and refused to switch to FWC for the easy road out on that one. So I ground, and ground, and ground my hours away in game until finally one dropped!! I was thrilled!!!! Up until the point that I cashed it in with Rahool and jumped into patrol to break it in. The first kill with this thing was the biggest damned let down moment I've experienced in gaming second only to finding out Bungie were leaving Halo. Now I looked at my behaviour in this game and the only real life comparison I could truly think of was this: My cousin whom has fallen victim to ice. I've talked to him, and he's described it as an endless cycle of trying to get the elevated enjoyment he had during the first couple of highs, before the drug destroyed his brains ability to produce dopamine efficiently. Take out of this what you will. But if you are one who finds this game thoroughly enjoying and can't seem to drag yourself away from it, please, for your sake, stay away from drugs and definitely stay away from casino's. And here's where the interesting part comes in, now that a certain amount of the population is already mentally weakened and vulnerable to this kind of practice, Destiny 1 has essentially indoctrinated them into the fanboy cult so they'll mindlessly purchase the DLC's and future installments along with all the micro's, purely because they are psychologically hooked. Nonetheless I respect you and your opinion as someone with decent literacy skills whom can form a coherent argument.

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  • Edited by ofaDyingStar: 1/13/2016 11:45:15 PM
    I see your points, though I'm not convinced I entirely agree. Especially if we are going to go with this 'playing the same thing over and over' argument. I don't particularly like that one because when it comes down to it literally every game is like that. Fallout is go here, do that or kill this, come back for reward. Rinse and repeat. This applies to pretty much every game in this genre too. Pokemon is catch this, train it, battle this, evolve it. Rinse and repeat. CoD is using multiplayer to either endlessly kill other players of hoardes of zombies. Essentially this is any other pvp game too. I could keep going but I'm sure you get the point, strip away the game to its basics and literally all they are is repeating the same set of moves over and over. Who is to say it's a sin when Destiny does it when that's the entire premise behind every other game? I was mostly comparing the merciless loot system to the merciless difficulty of old games haha, I should have been clearer with that. My bad! The game itself isn't that hard, though the raids pose a challenge. I've gone into the raid many times, rarely do I defeat oryx due to struggling to find a good team. The oryx raid is a lot more difficult than the last two. The last two had room for error, if one person fudged up it wasn't the end of the world, or if one person was clueless you would still be fine. Oryx requires everyone to be on point with it. I guess all I'm saying is that we can't blame one for the sins of them all; if that makes sense. (Hell yeah rational discussion!)

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  • Edited by Reaper: 1/14/2016 2:12:44 AM
    I'd honestly never thought about games in general like that! Now that I am though, I think Bungie's biggest cock up with Destiny is that they made the fact you are been repetitious blatantly obvious. To use the Halo series as a comparison....You could tackle most obstacles in that game in a myriad of ways, tactically and directionally. Whether it be glitching the banshee on Assault on The Control Room to actively trying to save every marine on The Silent Cartographer. I mean the vast areas and things to explore in those games were mind boggling in the day, I spent days trying to glitch the "Scarab Gun" because I refused to watch or read how someone else had accomplished it. That coupled with the fact that all the lore and story could be found in game as well as no third party LFG requirements means that it is still one of Bungie's best, miles ahead of Destiny. I've heard many argue that Halo is a "dude bro" shooter...smh They then go on to argue that all you need is an imagination to play Destiny. I like to think I was brought up in a time when imagination was fostered. Honestly, the depth of the lore and story within Halo let my imagination run wild, I would play campaign missions on co-op with mates just running around exploring and trying to piece everything together. But when I was playing Destiny I was grasping at a million straws and my imagination completely shut down because there was bugger all for it to draw off. How can my imagination come to a logical conclusion about anything with this game when the only lore and information available is incoherent at best and completely contradictory to itself at worst. I suppose the point I'm trying to make is that nearly every other game has hidden and masked their repetitious nature masterfully. Where as Destiny just reeks of it along with lazy design and obvious tactics to get players to spend more time idle in game to boost those lovely advertising statistics. Or maybe I'm becoming an old pessimistic arsehole lol!

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  • Dunno if I agree on Destiny being lazy, I definitely haven't found an fps I'm eager to play before now. It honestly kills me to know all the story that was in it, all that it could have been. There were problems leading up to release, it looked like this beautiful story had been in the game. We could have led ourselves through it and explored it in the way you were talking about. I understand there were issues, people left, it seems messy. The story is there. Not as there as we want but it's there. Sorta. And it's beautiful. I'm hoping for more, and we are slowly getting more. Let's just hope it can be salvaged. Ideally I would love to see Destiny 2, a legit sequel, take place 100+ years in the future from where we are now. That kind of puts Destiny as it is behind us so we can move on to a storyline that will legitimately tell us a story. Maybe the end of the city age and the start of a new one. I don't know what can be salvaged from what we have now. I think it's better to move on from here and explore deeper in another timeline. Somehow it feels like that's what they're doing. I definitely wouldn't say we are being manipulated or anything into buying and playing Destiny. I for one rarely find games that keep me hooked for this long and this steadily. I'll happily give up my money for something that's pulled me in. 500+ hours later and the cost is pennies compared to game time.

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  • Edited by Reaper: 1/14/2016 3:49:24 AM
    Hear hear! I think exploring a different timeline could save Bungie's bacon for the next installment. Whether it be set in the past or the future. My personal preference would be to explore the timeline of when the traveler arrived right through to the collapse so we have some proper background knowledge to base the existing confusion on. On the manipulation side of things, people like you and I who can form coherent sentences probably aren't at risk of this before the age of 70. But, with the state of a lot of the youth these days, my younger brother included, it's like they are the impressionable school kids whom the bikies (BUNGIE) offer a sweet puff to as a "birthday present" The only reason I suspect this is I've read a research paper by a renowned psychologist done on behalf of Activision and Blizzard back in the WoW heyday. It basically in an elongated and definitely esoteric form, states that; [b]The lessons learned within the gambling industry, in regards to psychological cues embedded within an electronic format, in the aim of inducing addiction to generate return revenue can and should be applied to video games in the interest of increasing profit margins.[/b] The fact that Destiny became this incomprehensible hamster wheel after Activision got involved just says it all for me. I'm not saying Bungie are blameless, hell no, they are more at fault for selling out to the man instead of white knighting for the gaming industry like they used to. Ohwell, here's hoping that all the vitriolic filth they have copped as a result will seep in and enact some change for the better of Destiny 2!!

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  • I think I would prefer a future timeline that explored the traveler. What if we opened to something super difficult and brought the traveler back, only to find that it's actually not the good guy. Maybe we end up fighting against the traveler with the Fallen. Maybe a second traveler emerges, the one that the fallen were looking for. One that the fallen protect. The era of darkness versus light, and we get to choose a side. There's so much they can do, and I just hope that activision lets it happen. I can't help but feel that the company that brought us Halo wouldn't cut so much out of the story willingly. It probably caused them anguish, they probably regret the direction they were forced to take. That's probably why they were so quick to leave vanilla behind in favour of TTK that actually contained a better story. I guess I see what you mean with the kids, but I don't see anything wrong with it I think. When you get down to it everything's a money grab. We don't need two chocolate bars, but they're originally 1.50$ each and they're on sale two for 2$ so you're going to get both anyway. I guess I find it hard to say that one game does this or that that's bad while ignoring where it happens everywhere else. Everyone and everything wants your money haha.

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