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1/9/2016 3:35:03 AM
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TLDR Bungie can't be bothered to uses dedicated servers. There is no magical hidden answer, it's literally that simple.
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  • Edited by Judge_Rhymehold: 1/9/2016 1:19:28 PM
    Dedicated servers please

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  • Edited by --KNIGHT--: 1/9/2016 8:43:40 AM
    [quote]TLDR Bungie can't be bothered to uses dedicated servers. There is no magical hidden answer, it's literally that simple.[/quote] They had a $500,000,000 budget to make this game, yet they couldn't buy some frickin dedicated servers. I could make an mmo way better than theirs WITH dedicated servers, for about £100

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  • Edited by Big Poppa JDog: 1/9/2016 5:56:41 PM
    That $500M wasn't for Destiny development. It was for the 10 year Activision contract. From what I've read and seen in interviews, they don't get that all at once. They have obligations in that 10 years to meet in order to keep getting paid. It will be $500M when all is said and done. I don't know if the budget just for Destiny has ever fully been disclosed.

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  • They could've at least bought dedicated servers though

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  • Oh definitely. But, we don't know who was responsible for that decision. Activision obviously had way more control over the finished product than they would've liked (look at what they did to Marty) and it could've been something they were trying to do but Activision said it was too costly. Hell, if Battlefield 4 can have dedicated servers on 4 consoles and PC with 64 people on the maps, any game can do it.

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  • And barely anyone plays battlefield4, so it's a bit stupid for new game companies not to have it.

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  • 50$ million per year which is performance based to total 500$ million? That seems off. The yearly income, if that was the case, would be lower than some of the big name developers. Cost wise, they are pulling negligible profits after overhead. Unless the corp they are working with is footing the majority of the cost and this is essentially a bonus of sorts. Which would explain the performance based requirement. But I don't think an established company would follow that type of arrangement. I believe A: it's not a 10 year plan B: the monies garnered are not finding their way to where they need to be C: there will be a large scale shake up soon. The business model is somewhat sustainable, but not as long as either company thought originally.

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  • I know they were supposed to get paid based off of their reviews (performance based) but I can't remember exactly what it was. They had to have so many positive reviews to get paid. Whether that was a bonus or part of the $500 I'm not sure (I actually don't think they got it from all the criticism during launch). One of the head guys at Bungie said it was for the 10 year exclusive contract meaning that anything they do in that time, Destiny or any other title Bungie gets involved with, has to be published by Activision. That means, to me, that they'll be holding onto that money and giving Bungie the resources to do stuff, but at Activision's discretion. They don't want to put all that money into just 1 product. They have Destiny 2 in the works and who knows what other projects. Contracts with major publishers can be very confusing and it's very hard to speculate how or when that $500M gets used.

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  • $500 mil for the entire franchise Majority of it goes to marketing Majority of what Bungie makes goes to Activision $140 mil is actually the funding for the development of Destiny 1, dlcs and updates The publisher should be funding dedicated servers EA does it with battlefront and Microsoft does it with Halo Destiny's net code revolves around pier to pier connection. To add dedicated servers, their engineers would have to rework the entire engine.

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  • [quote]$140 mil is actually the funding for the development of Destiny 1, dlcs and updates[/quote] $2.5m/yr in funding with 30% of either profits of revenue. Which means to date Activision has only given them approx. $15m.

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  • Then it must be for the whole franchise, sorry I forgot

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  • Edited by gallp13: 1/9/2016 7:36:51 AM
    [quote]TLDR Bungie can't be bothered to uses dedicated servers. There is no magical hidden answer, it's literally that simple.[/quote] [b]Wrong[/b] "[i]Dedis [b]can[/b] provide a good stable host. Dedis [b]can't[/b] fix poor player home setup (slow, variable speed because little brother turns on Netflix while dad streams the game or pack dropping wifi due the most users using default frequency bands and suffering interference) or user selected ISPs who shape or have tortuous routes to dedi or just plain crappy trace routes cos well it's the Internet."[/i]

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  • The problem is that I experience little to zero lag... On every other game I play including PC. Destiny has a problem and it's not the customer.

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  • Edited by gallp13: 1/11/2016 4:14:28 AM
    Yep this is a common response - your observation is right, of course, but your conclusion is wrong. To illustrate my experience with Destiny on both xb1 and ps4 is excellent. While my experience on the non 3arc COD and Titanfall (same setup same ISP) were abysmal. Both your and my problems are actually good in a way, as it means [b]we[/b] are often able to take actions to improve our (and many others) experience. If you are interested in knowing why and what to do about this then PM. Happy to help - all the best for 2016.

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  • This.

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  • Would you rather have dedicated servers though?

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  • Edited by gallp13: 1/9/2016 2:13:31 PM
    [b]Depends[/b] : 1. dedis can make your experience worse if not in reasonable close proximity to the host servers - geographical p2p eliminates this issue. 2. When the dedis go down (scheduled or unscheduled - and they do) you can't play - p2p dynamic host switching eliminates this issue. 3. Poor implementation of dedis and supporting matchmaking code can increase lag - "BF3 Crisis" - p2p eliminates this issue. 4. dedis can't fix poor home set up and home ISP selection so folks continue to blame lag on dedis so the entire "the game lags" complaint levels stays the same. 5. Cost of dedis is passed on to players in one form or another - not the case with p2p. Like most things in life - this matter is never clear cut.

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  • This. Dedicated servers aren't a magic formula

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  • Spot on

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  • And This Too. Dedicated is not the answer. Peer Hubs (semi-dedicated?) or something like that might help assist and be added to the P2P network but coding would still need to be done. Better tools and reporting need to be available to see what is happening at the client side. <This is what I would like to see. It would help reconcile so many perceptions into one solid traceable lump. Then the real work could begin.

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