Snipers are fine, I understand that it's frustrating to get shut down whenever your hitting someone but it depends on the player not the weapon. I feel like you're not considering the other things that happen, for example if I'm in sniping range I'm already at the advantage regardless of if I miss, hit a body shot, or wait for you to peek, the sniper is supposed to be the best long ranged option so the further you are the easier it is to compensate. Those micro adjustments when you're getting hit and trying to predict the opponents next move are 50/50 and each time you miss while under fire you lower your chances of comming out on top. Also 2-3 shots to the body to kill is perfectly fine because then it makes synergy with your primary.
If I would have to list ways to bring sniper rifles down a notch it would the following
1. Slowing down movement speed with it drawn out.
2. Adding a sway so that hardscoping doorways can be more difficult. Also making the sway of a sniper scope a stat.
3. Slightly reducing aim assist across all snipers.
4. Inverting the aim assistance that different scopes give you. (Shortgaze should give you an aim assist penalty and a bit more sway, especially with the size of most of the maps, the higher zoom scopes should have the aim assist boost.)
And last but not least a slight(I mean very slight) delay of the centering of your scope during follow up shots.
Thats all I can think of off the top of my head.
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Edited by Peanut_343: 1/8/2016 1:08:47 AMThankyou for your well thought out comments. I was hoping snipers would comment with a view to balance. I dont snipe in PVP all that often so I'm not too sure what its like to be on the receiving end of a mida/red death. All I notice is I'm shooting them in the face and the bang, dead. I'm also aware that I have a certain amount of bias here as I dont snipe often so I appreciate your thoughts.
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Its fine man, I'm not the best PvP player but I understand that it can be frustrating, if you want some tips I'd be glad to give you my input.