[quote] According to Schreier's article, "they decided it was too campy and linear, sources say, and they quickly decided to scrap Staten’s version of the story and start from scratch."[/quote]
ROFL...really now? So his original story for Destiny was too linear and campy, so they decided to rewrite it and deliver the epic that was original Destiny???
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In all honesty I think Jason Jones and the rest of upper management actually loved the story. The true problem I think is that Staten's story told too much too fast. Since Bungie's contract stated it had to produce a Full game, 2 Dlc's, expansion (Comet), 2 dlc's, Sequeal the 2nd full game, etc etc for ten years they realized that with the shotty engine that takes 8hrs to load a map to make changes, they would have never been able to make Activisions deadline's. Think about it like this. It took them 5yrs (2010-2015) to finally give us all of stuff that was suppose to be in the 2013 release including TTK. If that happened back in 2013 we mightjust now be getting our first dlc/expansion this early spring of 2016.
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What a mess
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[quote][quote] According to Schreier's article, "they decided it was too campy and linear, sources say, and they quickly decided to scrap Staten’s version of the story and start from scratch."[/quote] ROFL...really now? So his original story for Destiny was too linear and campy, so they decided to rewrite it and deliver the epic that was original Destiny???[/quote] Yep The saddest part is that Staten's old story was actually pretty good, the Rasputin that shittywhatever machine that plays music and apparently needs to be protected or somethin was supposed to be a powerful Exo that hold key secrets to save the Traveler (right now known as random golf ball of useless proportions), it also had more dialogue for the player, some more character development for characters like the speaker. Also the Taken king dlc (except for the powers) was again confirmed to be in the disc because it was supposed to be the last world area in the old game serving as both the hardest and last campaign level to play, with Rasputin joining you in the fight in the giant ship. http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731
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In all honesty I think Jason Jones and the rest of upper management actually loved the story. The true problem I think is that Staten's story told too much too fast. Since Bungie's contract stated it had to produce a Full game, 2 Dlc's, expansion (Comet), 2 dlc's, Sequeal the 2nd full game, etc etc for ten years they realized that with the shotty engine that takes 8hrs to load a map to make changes, they would have never been able to make Activisions deadline's. Think about it like this. It took them 5yrs (2010-2015) to finally give us all of stuff that was suppose to be in the 2013 release including TTK. If that happened back in 2013 we mightjust now be getting our first dlc/expansion this early spring of 2016.
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[quote]In all honesty I think Jason Jones and the rest of upper management actually loved the story. The true problem I think is that Staten's story told too much too fast. Since Bungie's contract stated it had to produce a Full game, 2 Dlc's, expansion (Comet), 2 dlc's, Sequeal the 2nd full game, etc etc for ten years they realized that with the shotty engine that takes 8hrs to load a map to make changes, they would have never been able to make Activisions deadline's. Think about it like this. It took them 5yrs (2010-2015) to finally give us all of stuff that was suppose to be in the 2013 release including TTK. If that happened back in 2013 we mightjust now be getting our first dlc/expansion this early spring of 2016.[/quote] We do not know that for sure tho, none of the dlc that released for this version of destiny was planned before finishing development of the game, TTK was non-existent in the Staten version since the Dreadnaught served as the final world area for the main storyline involving the Exo Rasputin (which was retconned into being some hidden machine that plays music and has Mary Sue levels of power). I don't see how the Staten story was too fast for us, the main complaints from the Bungie Board of directors was that it was too campy and linear, which doesn't seem to be about how fast the story was told (after all the game was supposed to have a larger main story). As for the contract, if Bungie didn't really have the time to deliver a game at the exact timeframe that was asked why would they rewrite the already established lore that Staten wrote for them that was being created since 2010? (which complaints where very subjective from the BoD), they also knew that the engine for Destiny was a chore to work with and was brought to light by employees working for them. Having a shotty engine is already enough to extend development time for the game, then add the rewritten story made out in mere months of the game's release and you have an official delay of the product to another time. The contract also got updated after the delay to 2014, hell not a single "Comet" has released if we use the old contract as an example. Now for 2016 bungie already teased another expansion (which according to the updated contract it was only supposed to be two dlcs and one big expansion and then the sequel, repeating the process similar to COD) for late 2016, with a very small event happening in early 2016 too, so right now Bungie/Activision are spitballing dlc everywhere (hopefully the cut content phenomena ends and the dlc is crafted from scratch) We will never know what exactly happened, the Kotaku article does explain a lot but it is obviously not enough, there's still too much evidence that there was more BTS problems than we know.
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Edited by Tartan 118: 1/6/2016 12:09:04 PM[quote]The contract also got updated after the delay to 2014, hell not a single "Comet" has released if we use the old contract as an example.[/quote] This, I don't get: we've had The Taken King. Oh, an update. And the old contract... TTK didn't match it, I guess.
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Sad man. It could have been so epic.