Shut up they are not.
My cousin and I talked for about an hour and a half in the crucible about how we think it should have happened. So here we go.
[b]Snipers[/b]: instead of giving a gun that rewards a good shot perks that allow that factor to lessen ie: hidden hand, make it so that when you move while aiming it bobs the gun. It's more realistic to how it should work.
[b]handcannons[/b]: there was really nothing wrong with them before. The exotics were what messed up handcannons. We fixed thorn. But last word still has too much range. It is above fusion rifle range when it needs to be below it.
[b]shotguns[/b]: they are meant to be good at close range to take out the perks that give them longer ranges ie: rangefinder
English
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Just because you [b]think[/b] they aren't balanced doesn't meant the are.
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I don't know if you know what fusion rifles are but they are close range closer than 90% of hand cannons
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Yeah but I was just talking about tlw and how it has a higher range
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it is exotic primary imo it is where it needs to be, it honestly is not very affective past about 30 or 40 ft which isn't very much