No, this is hilarious:
"Bungie, i just dropped $10 on silver and now your bugged out record book is giving out free shit! This needs a fix asap! This is our hard earned money were talking about and scrubs are getting it all free, fix or refund!!! "
Fixed in under 24 hrs
"Wtf bungie, bungie fixed that so fast because of money, is that all you care about bungie, money? why the fk did it get fixed so fast? "
#ForumLogic
English
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Edited by ArtoriusII: 12/10/2015 7:56:11 PMAs someone who bought the book, I honestly didn't care that it was giving stuff out for free. Cool whatever it impacts me none. It's only 10 bucks, whoo. The point being that, something that directly impacts sales whether negative or positive was patched in a matter of hours/a day. Where as things like bugs, exploits, glitches, lag, error codes, and the plethora of other problems take weeks sometimes even months for them to get to and fix. There are hundreds of thousands of people playing Destiny at any given point and time. They have in depth information of what's going on, where, when, and how. Plus you'd think that as creative and outside the box thinking as the Destiny community is, the QA and Tester teams would spend just a little bit more time on testing and making sure everything works properly before releasing anything? Especially considering the community as a whole has consistently, time and time and time and time again found ways to exploit and abuse mechanics and gameplay. Also let's note people have gone in depth with the new weapon update and the numbers are abysmal, but let's note it's going to take a good week or two for them to fix it or re-update things. The fact that more time and effort was spent on fixing profit/revenue/game exploits (if you really wanna call it that) is absurd when they could easily devote the same amount of time into patch updates, weapon updates, content updates and so on and so forth. It's the fact that something directly tied, and directly affected by money and revenue gets more attention and is fixed faster than something game breaking or non functioning is absurd and irritating.
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First, thanks for replying in a civil way and making a good argument. I can see your points man, and when you put it like that, i can see why people may be angry about fix's. But i think a lot of folk on here are under a misguided notion that everything is an easy fix. But fixing bugs and balances in say weapons for example, or raid glitches, is a lot harder and longer than simply patching a book. Most likely all they had to do was switch of the nodes in the kiosk for the srl bug. That length of time is unrealistic for huge game balancing issues. Sometimes you fix 1 bug and create 5 others. These take time to plan and execute.
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Am I one to say everything is an easy fix, no absolutely not. I'm not fluent in any bit of coding but I do understand it takes time and lots of hours pouring over code. However, if as much time that was dedicated for the book in such a short amount of time was translated over to so many other things, then we wouldn't have as many broken or exploited things as we do now. Bungie is a multi million dollar company, with a multi million dollar IP (Destiny), not to mention the cash flow coming in from all these micro transactions. The revenue, the money and resources are there. So why aren't we seeing more in game, with those resources being used? The resource input to output ratio isn't adding up.
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The way they implemented the book fix is already in the code in other places. All they had to do was mark the gear as purchasable content to keep it from being equipped. I probably could have made that change.
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I agree with that, i think this is why were now seeing this new format of 'mini free dlc'. So Bungie must have realised that too, a raid every 3 or 4 month is just unsustainable in the long run. When you take into account the fixes and constant balancing and maintenance for huge endgame events. Maybe now they've lengthened the development cycle and have downscaled the quartely dlcs to mini events, we may start to see more of that output. And longer time spent getting raids and weapons right can only be a good thing too.
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Good post. That type of contradiction has been a theme of this forum since launch.
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[quote]Good post. That type of contradiction has been a theme of this forum since launch.[/quote]
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I feel the same way
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U paid sober for the record book,lol idiot
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That retard logic tho, we paid how much for this game???¿
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I've only seen one or two posts about the free armor from the record book. I've seen dozens of posts about fixing problems that came with a $40 dlc.
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Do you realize how long that takes compared to this?
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You know that bungie has a professional team that gets paid to do these things?
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You do realize that they are two seperate teams. The live team works on small live events like these. Simple change in code. The bug fix team takes a while because they have to change massive amounts of code. One slip up and it destroys everything
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Like I said, they have a massive developing team that gets paid to fix these types of bugs, this little record book bug is the same as any other.
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It's really not the same.
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It is not the same bug. Please learn about coding. This is a very small bug for a live team. It shouldn't have even took 24 hours to fix. They have a [b]seperate[/b] team for raid fixes. Those fixes take a lot of thought and time to patch. Understand?