1. No class should have anything overpowered.
2. Striker was and is a good PVP class, not thinking it was good in year 1 is not a worthy reason to not have balance now.
3. It wasn't much of a nerf, damage reduction (which most thought was needed), slower hammer travel speed, and a small cool down on health regen, that's it.
4. Wait for the patch to be released before making a full judgement.
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Does hungering blade have a cooldown before regen kicks in?
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Blade dancers can be killed in one shotgun shot if you aim right and they also have to run up to you and get blasted while they are closing the gap. Hammer Titans were able to throw a hammer pretty far and kill you for the regen and just keep walking along. They also were able to survive 2 sniper headshots and multiple shotgun shots. You have to think about how Titans are able to kill you from a safe distance and can bounce back and forth from behind a wall if they really ever needed to where as a blade dancer would have to be out of cover run all the way to your face (with the help of a couple lunges) and right now the blade dancer hit detection is a lil messed up so they would prolly have to melee you twice but even then the armor for them has been nerfed enough where I usually have not a huge problem shutting them down. Playing my Titan I feel like all the changes sound like a good change for them. I felt a lil too powerful in hammers and the build literally felt cookie cutter as shit. And now it let me actually have options with the changes to the talents. I'm also stoked about striker change cause they always felt really lackluster and even that defender change is going to be pretty dope even though it seems small.
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Not sure, but even if it doesn't Hungering Blade only applies to melee attacks. It doesn't apply also to grenades and flying hammers, so I am okay with one having a cool down and the other not.
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Bladedancers are so easy to take down though lol