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originally posted in: A message to Sage...
Edited by puppyk1sses: 12/5/2015 4:45:28 AM
7
Everything looks like a minor nerf on paper. Remember the patch that took ARs from Godmode to trash in Vanilla Destiny? The patch notes said it was like a "5% nerf in damage." Remember the patch that crippled HC? That was a very small tweak to range/accuracy Remember the patch that brought Pulses to Godmode? That was a "9% damage buff along with an accuracy nerf" I think their multipliers are completely jacked up. If you hear a "-1% hammer speed nerf and a 9% damage resistance nerf", get ready for Sunbreakers to be walking around with wiffle ball bats. TL;DR don't judge based on the percentages they give you - wait until the patch goes live and you see it for yourself.
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  • what killed autos wasnt the base damage nerf, it was the crit multiplier nerf

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  • Which was a very minor tweak that didn't look bad at all on paper :)

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  • exactly. I should've read your post before i wrote mine. lol. The only difference here is the guy doing it. It's not Jon Weisnewski.

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  • I hope you are wrong. Just once

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  • Hope so too, but I've learned to never trust their percentages. Those numbers, if they're as disproportionate as previous adjustments, should scare the hell out of anyone that likes Sunbreaker.

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  • Yup honestly I like sunbreakers, and I dont have a Titan. Deleted him for a second warlock to try to lessen the grind in ttk. But I love the competition between sunbreakers and everyone else. I love to take them down every time I see them, wether it's a fusion grenade and a melee or a stormcall, and you can look at any f my players k/d, I am below average. So if I can kill a sunbreaker than why is it so hard for some people?

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  • The majority of people don't like challenges anymore. I blame the participation trophies.

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