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originally posted in: kick/ban for red bar or lag
Edited by Slackerr_26: 11/23/2015 3:40:22 AM
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You do realize somebody who is showing redbar can have a perfectly sufficient connection and is no way lagging or affecting the game, right? The reverse is also opposite, you can be showing green yet you have a potato connection speed. Even with a whole lobby of green bars you can still experience severe lag. You also can't forget that players aren't separated out by regions online, so you can have two people, both with perfect internet, but one lives in Hawaii and the other lives in England. Of course there will be lag, that's just the nature of playing on a P2P gaming setup. Just don't automatically assume that every single redbar is a problem and messing the game up for other players.
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  • Edited by gallp13: 11/23/2015 7:20:43 AM
    So want do you think the red bar is actually measuring ? I would be interested in your view. PS : not being cheeky genuinely interested as searching has not revealed a definitive description.

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  • Edited by gallp13: 11/23/2015 7:54:52 AM
    Not sure. I suspect provided pings are within a reasonable and stable band for session duration across all lobby members the NetCode manages the slight differences in the game states and latency will be low to unnoticeable. After all thats the purpose of matchmaking and the NetCode. So it would seem a little redundant if red bar measured ping only. I suspect red bar is measuring connection stability or pack loss for the duration of the session. Then again it may be a weighted combination of the two. I'm not sure hence the question.

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