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originally posted in: Trials of Osiris // No heavy round
11/9/2015 4:25:41 PM
6
It blows my mind that a COMPETITIVE game mode has this feature. It's an absolute joke and needs to be done away with immediately.
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  • I think Trials should have the same rules as Inferno.

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  • Both have equal chance at it ... how is it not fair. You have the choice to use whatever heavy you want and aporoach the ammo the same way. I say stfu

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  • It requires zero skill to kill a player with a rocket. It is the great equalizer between two sets of players with different skill levels. It has no place in a competitive game mode. And this is coming from a player who sucks at PvP and would benefit greatly from its continued implementation in the game mode. If anyone should be for heavy rounds it's me - I'm bad.

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  • Then remove supers or all the other "no skill" items in game. Let's move to go straight MLG and everyone starts with a pulse, one grenade, no radar, no reaspawns, no revives (revives are crutch) While i agree with you about your view ... its just destiny is a massively different game. It incorporates lots of overpowered skills, weapons, armor, etc and makes players play against the variations. Gone are the MLG halo 2 days ... believe me i wish they were still here. I was massively better at that then destinys version of pvp. More skill came out in those days when everyone used the exact same setups. No ramdom setupe etc Dont get me wrong it takes skill to be goid at this game and props to all tgose players... i just played better with different pvp in different games.

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  • The thing is all MLG playlists had rockets in them in halo 2 and 3 including tournaments. This is a power weapon that you fight for control of. If you allow the other team to get rockets(in this case heavy) your going to lose a few teammates to them.

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  • Yeah that's a good point. I do hate supers as well, haha. Perhaps I'm just unrealistic about it. You're right, it isn't Halo. The super/heavy aspects are meant to throw some variation into it.

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