So enemies that look different and do different things.
I'm gonna go ahead and chalk them up to a new enemy, but I do understand what you were trying to get at there.
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Enemies wich are the same but with glowhoo shader and can teleport. Sure they shield eachother but all other attacks and behaviours have been there since the start. Just saying
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...... Different animations, blinding capability, species-wide teleportation ability, cloning, impenetrable defense, knock-back ability at range, minion summoning, fast spawn-rate tracking projectiles with insane tracking range, Guardian ability suppression, napalm breath, improved unpredictable teleportation, invisibility, team buff such as invincibility, defensive homing projectiles, turret summoning. Yeah, I'd say all this is definitely just a reskin of enemies.
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...... blinding capability, cloning(how hard do you think it is?), impenetrable defense(as I stated with defending each other), knock-back ability at range(simply the same but with some range, come on man), minion summoning(doors or caves have always spawned minions) fast spawn-rate(?) tracking projectiles with insane tracking range(tracking projectiles all the same just increased range, is that worth to pay for?) Guardian ability suppression(do u mean u get supressed as a guardian by an enemy force? In that case weight of darkness was there before), improved unpredictable teleportation(sorry what?), invisibility(fallen have been invisible since vanilla destiny) The three or four I left out I can agree with being totally new to destiny;-) Other than that they're just reskins.