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10/21/2015 1:01:50 AM
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HoS doesn't need a nerf. Why? It's easy to shut down. Kill potential? It can get kills if people stand around and wait for the hammers. It's kill potential is no greater than a GG. Half the time using hammer you're throwing and due to them being slow most are wasted. At least GG is instant so once you're on target it can't be avoided. Pound for pound GG is way more menacing as a super and as a subclass. Idk why there are so many bitch hunters crying about a class finally being able to threaten them.
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  • [quote] It's easy to shut down[/quote] Pray tell.

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  • Easy. Got GG? Shoot him twice. Shotgun? Jump over him and shoot him twice. Sniper? Shoot him twice.

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  • [quote]Got GG? Shoot him twice.[/quote] So assuming I'm on my hunter and running Gunslinger, a "viable" counter is to burn 2/3 of my super. Not to mention the fact that every other super dies in one. Next. [quote]Shotgun? Jump over him and shoot him twice.[/quote] Assuming you can get that close without the element of surprise (you can't), he'll get a hammer on you before your second shot lands. Or he'll kill your buddy, proc'ing health regen. Next. [quote]Sniper? Shoot him twice.[/quote] Despite the fact all other supers die in one, you want me to double-tap the most mobile class before he can kill me or proc cauterize. This is the best solution, but it -blam!-ing sucks.

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  • Well if I were running a Striker and use my FoH to stop a Blade Dancer,that's my whole super to stop one BD. The GG is one Super with 3-4 shots. That does not mean you have 3 or four Supers. So if you have to use 2 to down a Sunbreaker then that seems *ahem* balanced.

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  • FoH'ing one target is overkill. Sometimes overkill is useful. That doesn't change the fact that a titan in HoS is as resilient to supers as a -blam!-ing WoD, [i]and[/i] can attack. You can't say that's balanced.

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  • Edited by Dingus Khan: 10/21/2015 10:56:27 PM
    LOL OKAY. You ever tried shotgunning a HoS? By the time you land one sniper rifle headshot he has ran away, killed some dumbass trying to shotgun him and regenerated his health. Funny how you believe it should take 2/3 golden gun shots to shut HoS down but it is totally okay with only 1/6 hammers being needed to kill every other super. This is coming from someone who used HoS a lot last Iron Banner.

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  • What sniper you struggling so much to kill him with? Oh and keep in mind if you do land the headshot he lives but the next little bit of damage will kill him. So switch to primary. Why is 7 hammers fair? They aren't as immediate as the other supers and the class lacks the mobility of other timed supers.

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  • Titans have Titan skating, they are more mobile than any other timed super. I can easily do a lap around a crucible map smashing everyone who is trying to snipe me. Highest impact snipers still leave a sliver of health and that is -blam!-ed up. It kills every single other super in one headshot, why does HoS get to be a special little snowflake who survives something that will shut everyone else down? Ditto for golden gun. If the Titan has any sense whatsoever he just moves after getting headshot and kills something. Most people are running like crazy so he can just regen if he really wanted to. Or he has already thrown a long range, tracking hammer at the sniper, killing him across the map. It's pretty easily doable. They aren't as immediate as the other supers my ass. It's like the -blam!- train rolling through town with no brakes. 7 hammers that one shot everything like speedy little tracking explosive nova bombs with blade dancer health regen YEAH REAL FAIR.

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  • Edited by Chrispy: 10/21/2015 10:43:07 PM
    If you have to take enough time to GG the titan, twice, you are dead. If you have to take enough time to shotgun or snipe twice, you are dead. It is not a counter if you die. Its also not a counter if you run. Can you give me an actual counter I can use please? Like for example, taking advantage of a Titan's arrogance and running away from Hammer of Sol, while planting a Tripmine grenade around the corner, and shotgunning his ass as the grenade blows. This is actually repeatable and almost never fails (and what I mean by fail is it ends in your death). Standing out in the open with a Golden Gun like a retard will waste 2/3rd's of your super, and get you killed. Not a counter.

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  • GG shoots faster than the Titans throws hammers let alone them actually travel to you and hit next to you which they might not kill you cause you can just jump. Arrogant Titans? Well they all run the corner so jumping over them forces them to have to turn around which is slow due to third person and this games sensitivity. So bait to corner jump over shotgun. Sniping? If you snipe in sniper range you can easily get 2 shots off before a hammer lands which he will take longer to aim due to having to take travel time and arc into account. So snipe twice. There counters. Orrrr you can just run and let him burn out.

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  • Edited by dmwilkie88: 10/21/2015 8:53:08 PM
    Yeah. On my hunter(just started using since taken king came out) it is sonics easier to get kills with GG. SO MUCH EASIER. Of course HoS has more hammers so they are balanced

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  • Yep

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  • When a super can survive a GG shot and then kill you and regen all its health.. That's unbalanced. Helen Keller could see this

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  • You just mad that your GG doesn't give you the easy one shot kill you have gotten so accustomed to. Want a solution it's called a "double tap" learn it ,use it and don't stop till they drop.

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  • Yeah fire once, get hit by hammer which one shots, they regen health and teammate can't polish them off. Good thinking

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  • Helen Keller could also wipe a Fireteam with Arcblade by spamming RB.

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  • When a GG can kill everything with one shot and is useful for any and all scenarios there is a problem.

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  • False

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  • I agree. I much prefer GG to HoS.

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