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10/20/2015 2:04:14 AM
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It's broken bruh. Need to shorten how long it's up, reduce tracking on thrown hammers, and lessen the health that make it withstand golden gun shots/rockets. The only way you survive a hammer is run away from it.
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  • Really. Your solution is to need it into the ground? If it gets nerfed, one of those things should change. Nerf all of those, and you'd end up worse off than a sunsinger.

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  • Any combination of those really. Like remember the blade dancer rage? Now allow blade dancers to throw tracking blades. That's what the hammer is. Honesty in PvP they need to take away the health regen on timed supers. It literally has all the best aspects of all supers minus you can't panic hammer. But when you pop the GG you can automatically die. When you pop the hammer you are invincible.

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  • Bladedancer has health regen and can wreck a Sunbreaker. I main Titan for PvE and Huntet for PVP. Only thing I think should be done to HoS is maybe have a cool down on cauterize or armor reduction to match blade dancer.

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  • The only thing necessary (and I don't think it should be nerfed, as destiny tracker stats show it is being outclassed anyways) is to put a 2 second cool down on cauterize, and lower the dr by 5 hp. That's enough to balance it so snipers can 1 shot it if it has minimum armor, but it can still tank, and the health regen won't be as instantaneous to allow for burning it down, while still letting it tank (especially since hungering blade is instantaneous). If it gets touched in pve, it will be absolute bullcrap (just a side note).

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