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originally posted in: The balance of supers
Edited by klOWNSta_: 10/14/2015 11:01:20 PM
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Titan sun breakers don't drop from a high impact sniper (1000 yard stare) head shot. this needs to be fixed.
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  • As I said they should drop their defense down to 50% like bladedance and stormcaller.

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  • I agree. it would nice to see a kill with a hammer regens half health or a chance to regain full health. ppol might argue about hungering blade however it has no range like a sunbreaker. razors edge don't have tracking for longer range kills.

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  • The thing about hunters is the fact that they have blink+ being the quickest between all characters. As I said if you want to give us blink and melee that has very good auto aim and turn us into fiery bladedancers I'd be OK with that.

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  • sunbreakers have tracking and blast radius. how many times have I swiped air standing 4 feet from a kill. blade dancers have great auto aim as sunbreakers have tracking and blast radius. dont need to change n e of that.

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  • As tracking goes, that is a perk not a built in ability.

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  • I'm yet to see a good player that doesn't use them in pvp. if a hammer shot miss there's still a high chance of explosion killing you. reduce super energy would be a quick fix

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  • The explosion isn't proximity based as if it hit the wall below them or behind then yes it would kill if they were very close though.

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  • it'll get nerfed soon. according to mantis on Twitter

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  • People on Twitter always claim these things best to just wait for the devs to say something if they keep nerfing things in this game it will die before destiny 2 releases people just need to think of a strategy for winning instead of asking for nerfs I have beaten sunbreakers while they are in their super and I've dodged their hammers with no more than blink because the hammer can't track what isn't there

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  • every character should drop from a headshot with a high impact sniper. this is my argument. btw it's hard to take u seriously with how many games of pvp you played

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  • I may not play much pvp because I don't get as much time anymore since I became full carer of my 2 sons but blink can easily escape from HoS. The amount of time spent playing doesn't make you a better gamer some people are just better and I have been taken out while using HoS with a headshot because I wasn't running with certain perks on the class and armour

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  • not criticizing anyone about their pvp play but the perks that make urself harder to get killed is the correct perfect to use.

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  • Exactly Titans are tanks so they should have the most armour and they do but only by 55% during their super it's not until they use the sunspot perk or the increase armour while using a solar subclass perk that they become a terminator my Titan doesn't have the solar armour and I can get rekt by a sniper because of that and I don't use the sunspot. Either way everyone could spend ages arguing over this the devs won't get it right when they eventually nerf it as they never do lol but after it is done everyone will just find another thing to complain about like always and eventually this game will be entirely nerfed into the ground to the point of utter failure or it becomes like COD where a belt fed machine gun can't kill you but a knife to the foot can. Just my opinion too but it is good to have a discussion about something instead of running into people who just say "git gud scrub"

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  • :(, hopefully not.

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  • it just need a little nerf. main concern is if I snipe you're head, you drop. regardless of what super. even Titans with force barrier drops from a head shot.

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