originally posted in:Leeroy Jenkinzz
Hunter 4th subclass - Forestwalker
nades
healing potion - throwing this at the ground or at an ally will create a splash effect instantly recovering a portion of health
poison potion - throwing this potion will poison anything in the area including yourself
predator potion - this splash effect will mark enemies hit by this you will become invisible to the enemies affected (like a bladedancer invisibility)
jump
higher jump
triple jump
blink
super
Woodland Blessing - gain an aura of the gardens, this will restore your health, increase your armour and recovery, and recieve an overshield, unfortunately your agility is reduced. whilst your super is active you can shoot a beam of light at an ally to heal them.
rosebush - gain a healing area of affect that surrounds you, allys in this area heal and enemies are poisoned.
jungle vines - shoot 2 beams of light instead of 1, this means more healing.
rebloom - nature can revive you from the undergrowth
melee
drain - melee hits will restore a portion of health
flytrap - enemies hit will become stuck for 2 secs
blackthorn - melee damage will be shared if there multiple enemies in close proximity
scavenger - melee kills will restore primary ammo and have a chance to restore special ammo
English
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It should probably be melee kills instead of hits otherwise drain is super op
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its just a portion, so its not alot