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originally posted in: exotic / legendary weapon perk ideas
9/12/2015 3:28:10 AM
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Alot of these are alright, but the negative outweigh the positives in some cases and ate incredibly situational, but would be awesome in those particular situations
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  • Edited by RennWorks: 9/12/2015 5:24:23 PM
    could you tell me which perks you think are too good? I personally can't tell and which ones would be too situational? ( a lot of perks in game right now are very situational also, so I don't mind situational perks imo )

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  • Edited by Quarantane : 9/12/2015 5:50:55 PM
    Hollow rounds, and overheated plasma. The negative of doing less damage to those enemies out weighs the positive of doing more to others, in my opinion I probably wouldn't use them, maybe good on a heavy weapon that you can choose to switch to deal that extra bonus damage to those types of enemies, but I feel it wouldn't work well on a primary weapon. They would both have to go in the same slot though, or be exotic perks so you can't use both at the same time Edit: jack of all trades is an interesting one, but I feel 1.25x is a bit low for an exotic slot, just my opinion. Just a glance would be an interesting one, a more powerful third eye, that only works in increment Edit 2: no fancy gimmicks also has a harsh punishment for missing a critical shot. Instead of reducing total damage, maybe it can have a timed debuff to critical damage, making it only slightly more, or equal to body shots. Also, is this tied to the same target, or is it a gain to damage if you stay shooting other targets, cause that could be way too op in crucible if you can headshot one person and have 2x damage on another enemy immediately

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  • Edited by RennWorks: 9/12/2015 6:03:19 PM
    personally I think hollow round would be useful since kinetic weapons already deal next to no damage to shields. Overheated plasma might be useless though, because elemental primaries already do 100% more damage to shields. Ill update it to have a buff on par with elemental primaries in pve. personally I think if it where to have anything more than 1.25x it would be overpowered ( since it has no negative ) but ill give it just a little more damage and see how it goes for no fancy gimmick I was aiming for crits in general, not for just one target. which Is why I wanted to give it such a large punishment for a missed shot. But now that I think about it, dealing extra damage for just one target and having the much smaller punishment of crits dealing body damage might be more useful and usable

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  • Yeah, I think either the punishment needs to be much smaller, and/or proc only on a single target, instead of a constant buff to all targets, in order to not be way to OP in crucible

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