If it isn't broke, don't fix it.
Guess Bungie has never heard that mantra. There was never anything broken in any of the PvE content in regards to weapon balance. There were just good weapons and bad weapons (actually there were many levels of bad weapons and a few good weapons). The only thing broken in PvE was the 30% damage affect of being one level different than your enemies.
I would have been fine with the nerfs to Perfect Balance and Field Scout if it [b]ONLY APPLIED TO PvP CONTENT[/b]! But no, they had to just do it across the board and make PvE even worse.
English
-
"If it ain't broke, break it." -Bungie Corporate Slogan
-
This is something that really needs fixing. If an enemy is 30% stronger then you when 1 level higher then you should at least be 30% stronger then a enemy 1 level lower. It pains me to see that three shots to the body of a lvl 30 enemy kills him, then with the same weapon/light level etc I go round the corner and take 2 shots to the body to kill a level 7? WTH? Bungie needs to learn there is a difference between difficulty through challenge and just stacking armor damage bonuses on every enemy so it take longer to kill them. And don't get me started on the "only this element can break my shield" crap. If shields like that exist, why don't guardians have them? the last thing I want when fighting a horde of OP heavy armoured enemies is one of then being completely immune to all my specials/grenades because they not the right element. Up till now I have really enjoyed this game, but now its just a frustrating mess of imbalance.