You want to dedicate an entire day to people purposely losing. No. If you wanted to make it so that wins on that day count more than usual, then fine sure. But purposely throwing games? No
This theory is to set a day for an exp grind. If you think about it experience and rewards would be gained faster with this set method. Quicker games equal quicker rewards. Everyone has a 1/2 chance to be on the winning team. 5 minutes later, the game ends and if you don't want to stay for the game to end and if you are on the losing team just leave and find another match. The winning team will still win and people being thrown into the in progress game can still get rewards when the game ends. The pvp grind is real so just imagine one day and for one game mode.
And I like to think of it as one day of purposefully winning.
Pvp at its bare bones is one team winning and one team losing. We decide the winning team and the losing team to take the struggle time out of the equation to make it an efficient experience grind but let RNG decide who is on what team to make it fair. Don't under estimate how short these games will be because they will mathematically and logically result in higher experience per hour.
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