Hahahaha, like some of the post, some not so much.
1. Common sense is NOT common. There is no such thing. It's just having sense.
2. Gally didn't break the game, Bungie's lazy ass level design and boring bullet sponge bosses did. Gally was just the most efficient tool to churn out repeating the same challenge-less activities again and again.
3. Your second point is 100% speculation. There is ZERO proof or evidence that Bungie plans to bring exotics not being brought into year 2 up to the same level.
4. Bungie has completely failed to adhere to a simple business rule about change and managing people (quote in HBR - Fall 2015)
"People aren't afraid to change, they do it all the time. What people resist however is being changed. If we can help people internalize the compelling reasons for change, it becomes simplistic and self-directed".
Bungie's abysmal communications management and general lack of transparency about anything (including TTK content less than a month from release) are helping to fuel the backlash.
They need a serious (and very basic) lesson on communications management.
That being said, I really don't give 2 craps about exotics being left behind or TTK for that matter.
English
-
Well done! Quoting professional change management and communications makes the unassailable point.
-
I just happened to be reading the On Point for fall and that quote stuck with me (not because of Destiny) and I thought it seemed appropriate!
-
It was perfect and your appreciation of comms in general is impressive. More so then this lot at Bungie by far. Lowering resistance and gaining acceptance are usually the two simutaneius channels for change adoption. Your point on transparency is well made too and I'd add that their cowardess with accountability, shameful obfuscation, disingenuous excuses and duplicitious tactics all form the foundation of the worst corporate communications I've ever seen - and I've worked with governments and big oil. Cheers to you for both elevating and professionalizing the conversation. Or trying at least. Cheers
-
Precisely! I've been working on large scale ($500M+) infrastructure jobs for the past 7 years in a program management and director capacity and it's absolutely infuriating seeing such poorly handled management basics. I would never allow my team (or any contractors for that matter) to operate in such a manner. It seems like it's the communications and some of the management decisions are just very amateur and lack a fundamental understanding of business 101. I'm really glad to see there are others out there who understand not only the theory, but the application of management practices and don't buy into this misleading marketing campaign. I would really like to see Destiny succeed as it's has some great potential, but if they continue to try and broach things using these same tactics, count me out of the 10 year plan as it's will be nothing more than a cycle of over promising and under delivering. Hahaha, having worked with government and oil where you are shrouded in politics all the time and finding Bungie even worse speaks volumes to me! You my friend have a new follower!
-
Edited by ColNapalm: 8/25/2015 1:36:11 PMThe pleasure (and surprise) are all mine, new friend. In the past few years I've seen an uprising of amateurs, a trend that technology began years ago. Particularly with tech firms but not exclusive to them at all, there's this growing misimpression that sloppiness is innovative, that innovation trumps fundamentals, that techies can supply vision. I find Techies typically have neither the social or the emotional intelligence to even appreciate vision but with subsequent strategic and operational planning, they fall completely flat. Winging it becomes the plan or excuse, I'm never sure which as they believe their own crap. I believe, like you i think, that this; perpetual but pointless revolution, conspires to thwart fundamentals and choke off the truy magnificent opportunity for renaissance? There's so much good work recently too, adding to and framing the innovation of best practices that I think you're speaking to? I like this game, to some degree but as I learned it I was equally appalled and saw the potential for a case study that might just frame my observations and has as the age of amateurism. Certainly, Bungie is holding up their end of your experiment. Don't lose hope though! Every day I hear the C-suite and executive offices screaming for your brand of openness and optimism with core skills that haven't been corrupted by modern pop business & pseuo psychology. I digress, sorry. I couldn't agree more was my point long ago, when I started this happy reply. And yes, energy and senior govetnement used to take the last place prize. Bungie has achieved something incredible indeed. Cheers
-
Edited by Devasstator: 8/25/2015 2:10:39 PMThis is so accurate. I akin techies to engineers, leaving them leaning over the blueprints and code and leave them out of the management decisions. As soon as they are promoted to a management role, they don't have a clue or the emotional intelligence to actually produce a quality strategy or even lead and build a team to fulfill those goals effectively or efficiently (of course there are always those anomalies). In fact on my last assignment, I may have developed a report (and using a weighted scoring model) proved that the "strategy" proposed by the CIO not only moved the company further away from best practices, but was actually positioning them for much higher costs on everything and was subsequently escalated and well....the CIO is no longer there....but as most senior managers in IT say "CIO = Career is Over". Absolutely I am referring to best practices! There are vast amounts of data out there now to have no excuse for making fundamental business mistakes and as we are both aware for something to achieve best practice status it needs to hit critical mass of consensus which is a feat within itself. Best practices seem completely lost on Bungie. The opinion I interpret is that Bungie's tech's running the project really think Vanilla Destiny was groundbreaking and while their core technology might (I don't believe it is personally based on the GCD 2015 presentation) have the potential to be one day, the execution to date has been so poor. There is definitely a case study in this game (or a number of them) regarding things such as marketing and psychology employed, expectation management or consumer engagement and interaction and it will be very interesting to see how this whole experiment ends (10 years later as a success or 2 years later as a failure). If they don't learn to do things better, I just don't see how this will last 10 years. Which network are you active on (X1 or PS4)?
-
Bravo! I agree enthusiastically with every word, sentiment, cautionary tale. Its so damn refreshing, thank you! I'm on PSN but if we miss each other on consoles, shoot me a DM and I'll give you my email. I'd love to connect and add to you the roster of sanity & professionalism. And on the game's potential I agree completely. Much like engineers (aren't they usually a treat), the techies are clearly steering this ship. That recipe just won't bake so no, this game has no 10 yr potential at all which is sad. Much as they tried a very counter intuitive approach to seemingly insurmountable problem, it could have been a game changer. They've proven unable to deliver either the tech side or corporate so I'd guess they're time on earth is pretty limited now. Equally interesting though, is the social and demographic aspect. Their boiling their base down to its lowest common denominator and those, perhaps not surprisingly, are the most vulnerable population for addiction, behavior modification, route exploitation and so forth. There isn't a product in the world this cohort can support alone but its interesting that thesr folks become more defensive of their -abuser- the more challenge and discord it faces. Any thoughts or observations on that? I've got to work for a few hours but I look forward to chatting again soon. You made my morning. Cheers
-
You sir just identified something ripe for a case study! It would be interesting to know the story behind the internal politics of Bungie and Activision during the development of Vanilla Destiny to understand the psychology behind their philosophy. It seems like it might have been for this reason that the original creative director left his prize project a year before completion (he envisioned a smart "space opera" and the other half of the company wanted a LCD shooter). I can definitely see a correlation between LCD and those traits. The LCD also tend to be more conflict averse by nature (unless lashing out in an emotional state) and won't succumb to objective or rational thought. TTK definitely seems to be more centered around a philosophy of attracting new LCD (with simplification of economies) while caring less about retention of existing consumers (which makes sense since it seems that there are more posts "calling Bungie out" from existing users). Will send a FR on PSN with my PM attached! Best exchange on these forums to date....thanks!