In many of the bethesda games, if you just played the main story it wouldn't be very long; however, there were vast areas to explore and you'd get sidetracked because you spotted something in the distance, or came across a character that could lead you to a multi-stepped mission. One of the problems with Destiny is the segmented missions. Do a little, then go to orbit. Repeat. If there was more exploration, and more organic gameplay situations, story missions wouldn't have to be plentiful.
English
-
Well, duh. No one plays Skyrim because they want to play the story over and over and over again. They play it because it's fun to get sidetracked. If the devs hadn't made quests and missions so much fun to play, then Skyrim wouldn't be considered as good as it is. And had Bungie not made the changes to quests and bounties that they have, then people would complain about the lack of replayability
-
My point was that a limited number of story missions isn't necessarily an issue if there's enough to supplement them, and segmenting the missions interupts the flow of the story.
-
And if the missions suddenly cut of halfway before you get to Oryx, then I'd agree with you. But they don't. Each set of story missions (vanilla, TDB, HoW) fits into the story of the game, but they have clear end points. If one was reading a book, you could call each end point the end of a chapter
-
Even with a book I can go right into the next chapter. There are missions like that, where logically when one ends, the next could start right up. It just feels like a lot of starting and stopping. Whether or not it's necessary depends upon point of view.
-
At the end of vanilla Destiny you kill the god of the Vex. At the end of TDB, you kill Crota a god of the Hive. At the end of HoW, you capture Skolas. All of these are logical end points which can't be applied to any mission withing their respective story lines
-
I agree with that. I meant within the story of the original game.
-
Yes, you at least need to level 5 times to do the next story mission in eso, in destiny you level 1 per mission.
-
The dark below and house of wolves sucked because of that. Do a story mission go to the tower/reef, rinse and repeat. All just to drag thugs out and add more time to the game. It's such a pathetic move to prolong the game.
-
Even in the original, many of the earth missions could have just picked up right after the other. I would have liked missions in which you start on one planet, and for some reason or another you have to go to a different one, and you leave and land with (skippable) cut scenes, and continue the mission elsewhere.