Agree about the money part, but if you compare it to (when WoW and other PC MMOs were at their peaks) MMOs, they had monthly subscription fees (I really don't know the number so someone please tell me), and then they'd get money off of expansions.. So this is kind of the trend console games will go thru, since before season passes , etc. Devs only got $30-$60 (you know the good ole days lol) per game and that was it.
Nowadays they're trying to gain back the money that publishers invested (mostly for advertising because you know, gotta hype the people up for a game yearly), and what not..
I really wish this wasn't the trend, but I wouldn't be surprised if more Triple-A companies did this..
Ubisoft has no right to do this after AC Unity and Watch Dogs IMO.. Lol (as an avid AC fan) but i digress .
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Edited by Un1337ninj4: 8/21/2015 4:57:17 AMStill that way, the big names (FFXIV: ARR & WoW) charge 15 USD per-month on three characters across servers with varying Expansion costs mostly staying right around 40 USD. HUGE deficit. Reason I chose FPS titles is due to the bit where we don't have spaces with massive player-counts nor the servers to support such a thing. And console players are more accustomed to these titles. That, and while Destiny has several features taken from the MMO handbook it's more accurate to say it's an MMO-lite.