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8/10/2015 6:57:39 PM
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Do you know what "reload" means? Calm down. Adapt. 13 rounds isn't realistic anyways. How the fck is a revolver fitting 13 rounds into one cylinder anyways?
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  • Edited by GRAYFOXX29: 8/10/2015 8:01:05 PM
    I agree with mag size but "realistic" is probably not the best argument to use in a science fiction game.

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  • Edited by Affest: 8/10/2015 8:24:35 PM
    Okay. How about "common fuçkíng sense" then. Same thing anyways. 13 rounds that hit heavy as all hell in a cylinder that is smaller than the palm of your hand? Load of sh*t.

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  • Edited by GRAYFOXX29: 8/10/2015 9:40:56 PM
    Dude I agree. I'm just saying, "realistic" guns when the operators turn into flaming Angels and kill giant space monsters with magic?

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  • EXACTLY LOL

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  • wait...... you can reload a weapon? mind.... blown....

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  • [i]Please[/i] take your time with things like this.. I've seen people die from overthinking the whole, "put more bullets in the mag" thing.

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  • I did think it through, both PVP and PVE. For PVE my point still stands... without a good sized mag you will most likely be at a disadvantage by choosing a hand canon, especially with how good scout rifles and ARs will be after the balance. You know they're not going to buff the damage output so you are effectively lowering the sustained damage output potential by lowering mag size. PVP it's both a blessing and a curse. With very low mag size you will gain greater advantage with perks like final round and luck in the chamber, but in the always common scenario where you finish one kill only to immediately (or simultaneously) find yourself engaged with another opponent you have zero time to reload. Is it possible that TTK hand canons will have good sized mags? Yes. I hope so and I guess we'll have to see. Don't get me wrong, hand canons (particularly Thorn, TLW and Hawkmoon) are significantly better than the other weapons classes for PVP and the range nerf was absolutely in order. I think the mag size nerf was unnecessary for the reasons I outlined.

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  • Look, nothing you can say will justify the fact that a gun type that is a [b]third[/b] the size of a scout rifle • often deals much more impact with the same (if not faster) rate of fire • rivals scout rifles' ranges • can rival scout rifle mags with field scout even though its rounds are higher caliber and has 1/5th the amount of space (ergonomically) for the high-caliber rounds they use makes any sense whatsoever. ANYWAYS, I'm done here. There isn't much to say. Hand Cannons make no sense. The coming changes will only make them more realistic anyways.

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