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originally posted in:Mythic Members
8/7/2015 10:00:30 AM
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The video is a bit dated and was mean't to be a parody but it does touch on a few key points. Game are no longer based on game play progression, as in you progress through the "story" and increasingly more difficult game play mechanics to reach it's conclusion. Today games are based on player investment, where you continue playing to invest more into your character and you eventually arrive at the so called "end" but in reality it's endless. The difference is that games are no longer designed to explore different game play mechanics, they're made to play barbie. Just my 2 cents
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  • Edited by ToiletToads: 8/7/2015 3:13:24 PM
    A good point, and I definitely think some games are meant to be that way. But I feel like there can be a better mixture. For example, Dragon Age Inquisition again. The beginning of the game puts you in a massive area with plenty of side quests. But aside from the ones that add characters to your party, they're pretty detached from the main story. And because of the pace of the leveling system, they feel very unrewarding. Wouldn't it make more sense to start the game in a more narrow fashion, that focuses mainly on the plot, and then expand the areas and quests in the later stages of the game? That way you can have all the fun exploring with your full party and with a better grasp of the world you're in.

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