Well it depends on what difficulty chief is playing on. If it's legendary well then bye chief. On the other hand if it's easy mode, at least two of the three hunter are basically instantly toast. BUT, on the Hunter side of things they are powered by the etheral energy of a far supreme being, plus they basically get double armour every time one of them is revived, and they have near infinite grenades and super melees that could easily tear the flesh and soft material spots in chief's armour. In terms of mobility both chief and the hunters have advantages. Chief is big and bulky but has the agility the power armour gives him, while the hunters travel light and are powered with the energy of the traveler, giving them about infinite stamina and the ability to double jump, triple jump, or blink(Just because they have the night hawk does not mean they are all gunslinger) that gives them a massive hight and and mobility bonus in mid air. Plus, the Gaurdians can summon their vehicle to get out of sticky situations quickly and the Sparrow is too fast, compact, and sleek for chief to grip onto without damage the exterior and hindering performance, in addition, they can summon as many as they want. Now on the actual topic of subclasses as I have already mentioned, they all don't have to be gunslinger, and they can switch at will. Now the Gaurdians can burn, electrify, and near disintegrate chief with their many grenades and other abilities. Also, if they have a night stalker and they are super charged, chief would be done for as he would be nearly unable to move and the bolt would penetrate his armour regardless of shielding, it's a bolt of pure void light energy, and there is a lot of it in that little bolt. Now on to chief's abilities. The Master Chief has been trained since childhood in the prowess of weapons, tactical planning, and overall badassery. He can shoot virtually any gun from the hip and have almost no recoil. His grip has up 2000 pounds of pressure, and his arms can ripe into the hull of a steel tank. This means if the hunters get caught in close quarter's, they are doomed if they fail to land a fatal blow instantly. Due to chief incredibly bulky armour, he can not naturally sprint and must have the proper armour modification, but this also means he has space for other abilities in the place of sprint. Let's say for fairness, armour lock can completely negate one-two golden gun shots before running out of ability energy. Chief does not have a super ability but his suit gives him super human abilities any way by granting him super speed and strength. Got tired of writing, feel free to add ideas.
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Edited by Mr. Grips: 7/28/2015 9:52:30 PMThis is comparing them from the aspect of lore, not gameplay. Obviously, in game Chief cannot run at 40mph but he can in the books. Difficulty doesn't really factor
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Spartans can sprint without an armor mod.
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I'm going on pre 343 Halo mechanics, where Master Chief could not sprint in game
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Im going by lore not just games. It was established that spartans can sprint in their armor since the book Halo:the fall of reach. You need a mod for gameplay balance
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Can I ask just ask where did you get that dank name?
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A dark souls 1 character build
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Nice, but, did you have at least +5 Zweihander? That completes Giant Dad in every aspect.
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Of course
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Edited by HALO KING 105: 7/28/2015 6:42:35 PMThe bulkyness of chiefs armour means almost nothing he has trained with it so its like a second skin. He is nog the fastest spartan but can reach speeds of over 40 mph. The games dont show chief real power. And even without the armour still has the speed and power in his fists. His armour does naturally work whilst sprinting. I have no idea where you got this info but it is very flawed.
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TL:dr Chief will win no matter what.