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originally posted in: Why is Destiny Warframe's little
7/27/2015 4:41:46 PM
5
I've played Warframe a bit, after hunting around for something like Destiny but, you know, different (I just wanted more space warrior fights the bad guys stuff, basically). Warframe struck me as a game with tons of potential, interesting premise, neat ideas, and cool visuals. I'm not a huge fan of the visual aesthetic of the game -- too organic and lumpy for me -- but it is consistent and well-done. The problem is that where the rubber meets the road, I just can't bring myself to like it. It mostly comes down to controls. Destiny has plenty of faults, but one place it most definitely does not have a lot of issues is the tight controls and immediacy of play. Destiny is, in my opinion, a joy to play because the controls are so solid. Warframe, on the other hand, feels clumsy and half-baked. The controls aren't solid, I don't feel like I have an immediate connection to my character, and there are many times where the character does something [i]close[/i] to what I wanted, but not what I wanted. The problem is that with all the potential in the game, it's not fun to physically play the game or engage with the control scheme. Elder Scrolls Online has a very similar problem: Destiny has spoiled me on good controls (and more than that, a good connection between my actions and the character's actions) and nothing else has measured up since.
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