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originally posted in: Weapon balancing 0.0
Edited by Omnitron310: 7/25/2015 7:45:57 AM
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Yeah, how dare they try and make one quarter of their primary weapons relevant again after they were way over-nerfed last time. How dare they try to make PvE a more consistent and diverse experience by nerfing the overpowered guns that are the only ones anyone ever uses.
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  • Cool Story Bro! __________________ | ( ͡° ͜ʖ ͡°) | | Nobody | | Cares! | |_________________| (\__/) || (• - •) || / う[

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  • They needed to scale up the other guns, not nerf the OP ones.

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  • That doesn't solve the problem. It makes the game too easy and decreases TTK.

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  • Well nerfing guns just to draw out their vanilla content isn't a solution either. The grind fest is insane as it is and just because Bungie decided that we were destroying their PvE bosses "too effectively" isn't a valid reason to nerf them as well. To me, if you have to scale back the damage of the guns just to make it harder for people to beat bosses in your game, something is flawed with the design of the game, NOT how people play your game.

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  • "How dare they try to make PvE a more consistent and diverse experience by nerfing the overpowered guns that are the only ones anyone ever uses." Lol,How about making an actual story before they screw up the guns? You're a funny kid.

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  • The story of the base game won't change now. But they are adding more story with TTK. Also, creating a new story takes tons of effort and time, while balancing guns takes comparatively less, but still improves the game.

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  • But they never put much into the story to begin with.

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